Kenerate AI

Prompt Library

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Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

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65 prompts

Cinematic School Cafeteria Lunch Scene
Seedance 2.0

Cinematic School Cafeteria Lunch Scene

Ultra-realistic cinematic scene of a young East Asian female student standing in a bright Korean school cafeteria, wearing a neat white school uniform shirt with a blue plaid tie and dark navy skirt, holding a stainless-steel lunch tray toward the camera. The tray contains fluffy steamed white rice, red spicy soup, sausages, vegetables, and traditional side dishes. Other students are seated at tables in the softly blurred background. Natural indoor lighting, realistic food textures, shallow depth of field, creamy bokeh, cinematic composition, detailed skin and fabric texture, 85mm lens, f/1.8, HDR, photorealistic, 8K, vertical 9:16 composition, warm authentic school-life atmosphere

@AIwithMinal
Cinematic Creature Emergence in Suburbs
Seedance 2.0

Cinematic Creature Emergence in Suburbs

Ultra-realistic cinematic scene of a suburban neighborhood at sunset, a mysterious glowing object appears on a grassy lawn as a giant grotesque green creature suddenly emerges from the ground, enormous slimy textured body, angry expressive eyes, realistic skin details, dust and debris flying through the air, a shocked man watching from a distance, luxury suburban house in the background, dramatic golden-hour lighting, atmospheric haze, cinematic camera movement, shallow depth of field, photorealistic VFX, highly detailed, 8K, realistic shadows, epic Hollywood movie style, vertical 9:16 composition

@AIwithMinal
Playful Basketball Scene with Dog Mascot
Seedance 2.0

Playful Basketball Scene with Dog Mascot

A beautiful Korean girl with long dark hair, wearing a fitted black sleeveless top, black athletic shorts, and white sneakers, is playing basketball on an outdoor orange-colored basketball court surrounded by lush green trees. A cute oversized white cartoon-style dog mascot with black floppy ears is standing opposite her, holding and bouncing a basketball. The scene begins with a wide cinematic shot showing the girl facing the giant dog character near the basketball hoop. She playfully interacts with the mascot while dribbling the basketball, creating a fun and charming atmosphere. The camera smoothly moves between wide shots and medium close-ups, capturing the girl's natural expressions, flowing hair, realistic body movement, and the mascot's cute reactions. At the middle of the video, the girl steps closer to the camera while holding the basketball, looking confident and slightly playful. The giant dog character remains visible in the background, reacting humorously to her movements. Toward the end, she moves back toward the basketball hoop and prepares for another playful basketball moment while the mascot is seen in the foreground. Photorealistic Korean girl, natural skin texture, realistic facial features, consistent identity, detailed hair strands, realistic athletic movement, cinematic outdoor lighting, soft overcast daylight, shallow depth of field, smooth handheld camera movement, realistic basketball court textures, natural shadows, high-detail 4K cinematic quality, playful K-drama-inspired visual style, no face distortion, no extra fingers, no unnatural body movement, no text or watermark.

@ayzalnoor
Cinematic Railway Platform Story Scene
Seedance 2.0

Cinematic Railway Platform Story Scene

A 15-second vertical 9:16 cinematic story scene, 24fps, shot on 35mm anamorphic look, moody and emotional. 0-3s (setup): Night, a quiet empty railway platform in light rain. A young man in a long coat stands alone holding an old envelope, breath visible in the cold air. Slow dolly-in from behind him. 3-7s (tension): Close-up on his face as he looks at the envelope, then up at a distant train light growing through the fog. His hands tremble slightly. Rack focus from the envelope to his eyes. 7-11s (turn): The train arrives with a rush of wind. His coat and hair whip sideways. He hesitates, then lets the envelope slip from his fingers onto the wet platform. Slow motion, droplets in the air. 11-15s (ending): The doors open, warm yellow light spills onto his face. He steps in without looking back. Camera holds on the envelope on the platform as the train pulls away, then fades to black. Look: Teal and amber color grade, deep shadows, soft practical lighting, fine film grain, shallow depth of field. Audio: Soft rain, distant train rumble building, a single sustained piano note at the train's arrival, silence at the final fade. No dialogue. Text: None. Language: No speech and no on-screen text, so no language issues. Avoid: Warped hands, distorted faces, flicker, garbled text, watermarks, extra limbs.

@ORHAN
Epic Cinematic Trailer Video Prompt
Seedance 2.0

Epic Cinematic Trailer Video Prompt

Use reference image 1 to create an epic cinematic video. : Epic cinematic trailer aesthetic, live-action style, IMAX, 16K, hyper-detailed rendering, full-frame dynamic particle effects, Unreal Engine 5, ray tracing, explosive details. Style requirements: aesthetic, morbid beauty, grand momentum, decadent beauty, fragmented beauty, tragic, with sadness. [Constraints & Negatives] Low saturation cold grey + amber accent, physics-based fluid motion. Negative: Low quality, stutter, face/body collapse, over-bright, excessive gore, stiff motion, watermark, T-pose, bright palette, flashy VFX, rigid camera, lack of speed/blur, weak kills.

@Zidan 子丹
Ink Wash Style Wuxia Video Prompt
Seedance 2.0

Ink Wash Style Wuxia Video Prompt

[0–3s] Camera: Rapid push-in from a close-up of the blade's glint, while the camera rotates clockwise at 180°/s, cutting into the silhouette of a bamboo hat (douli). Visuals: Close-up of ink-wash blade light, particle sparks bursting outward; the douli silhouette emerges from billowing ink clouds. Effects: Motion blur, ink brushstroke trails, particle effects. [3–6s] Camera: High-speed 360° orbit centered on the character (270°/s), following the trajectory of the sword swing. Visuals: Medium shot of the character swinging the blade, robes billowing, ink brushstrokes flowing with the motion. Effects: Dynamic ink smoke, motion blur on the robes, visual drag caused by the rotation. [6–9s] Camera: High-speed lateral tracking shot (left → right), while the camera tilts and rotates counterclockwise at 90°/s, locked onto the blade's path. Visuals: The blade's trajectory line, particle sparks bursting outward, ink brushstroke trails. Effects: Motion blur, particle effects, ink ghosting trails. [9–12s] Camera: Low-angle upward shot with a fast crane-up, while the camera spirals at 225°/s, rising from the ink marks on the ground to the character's upper body. Visuals: Ink marks on the ground, the character mid-swing (upper body), rolling ink clouds in the background. Effects: Dynamic ink clouds, motion blur during the rise, ink-colored vortex created by the rotation. [12–15s] Camera: Slow-motion close-up, with the camera rotating slowly clockwise at 15°/s as the blade light freezes in place. Visuals: Close-up of the blade light, crisp and clear particle effects, the character's gaze beneath the shadow of the douli (optional). Effects: Slow motion, particles dissipating, subtle camera shake.

@Zidan 子丹
Seedance Comedy Story Video Prompt
Seedance 2.0

Seedance Comedy Story Video Prompt

15 seconds, 16:9 aspect ratio, realistic live-action texture, modern Chinese urban background. The first half features natural intimate dialogue between a couple; the second half hard cuts to a Western-style wedding in a future hotel. The camera slowly pulls back to gradually reveal male guests with different colored hair, forming an absurd and awkward comedy twist. Character performances are restrained; environment, skin, fabric, and lighting are realistic and natural. [Characters and Continuity] The female lead is a young adult Chinese girl @image (31). In the future wedding, the bride must be the same girl, maintaining facial features and contours, only changing hairstyle, makeup, and clothing. The male lead is a young adult Chinese man, starting with normal black short hair and daily casual clothes. In the future wedding, his facial features, face shape, body type, and hairstyle contour remain consistent, but he wears a well-fitted suit and dyes his hair distinctly green, fulfilling the girl's request from the opening. He must not look like a different person due to scene/hair changes. The groom is another adult Chinese man, slightly chubby, with black hair, clearly different appearance from the male lead, wearing formal groom attire. There are multiple adult male guests at the wedding site, dyed red, blue, purple, yellow, orange, and one other green-haired man. Their appearances, heights, builds, hairstyles, and suits are all distinct. Hair dye retains real hair strands, roots, and luster, looking like natural dyed hair rather than wigs or glowing colors. [0–7s: Daily Couple Dialogue] Ordinary city park or residential area downstairs, evening, soft natural light, slight ambient life sounds in the background. The girl and boy sit side by side on a bench. Medium close-up shot, clearly recognizable faces. The girl turns to look at the boy, holding his hand, speaking affectionately, seriously, with a touch of coquettishness, as if casually mentioning something romantic. The boy looks at her deeply. The girl speaks completely and clearly: "Baby, if you're not the one marrying me in the future, you must dye your hair green to come to my wedding, so I can spot you at a glance." Spoken at a natural, slightly fast, coherent daily pace, not deliberately dragged out, no swallowed words, no mechanical acceleration. While the girl speaks, the boy listens, showing a faint smile moved yet puzzled, adding no response. Maintain continuous performance, clearly establishing the male lead's appearance. The girl does not smirk early, wink at the camera, or foreshadow the twist. [7–9s: Hard Cut to Future Wedding, See Same Face Then Green Hair] Immediately after the girl says "you", hard cut to the hotel wedding scene. Ambient sound switches synchronously from outdoor life sounds to banquet hall applause and blurred voices. Cut to a frontal close-up of the same male lead's face. Initial frame top edge cropped below the hairline, temporarily hiding hair, letting viewers recognize him as the previous boy. He sits in the wedding guest seats, wearing a suit, expression slightly reserved with complex anticipation, gaze towards the entrance aisle. The camera then slowly, steadily moves backward, gradually revealing his full head—he has dyed his hair green. The green is seen clearly by viewers for the first time. He was already green-haired when entering the wedding shot; no live color-change effect occurs. [9–12s: Bride and Groom Entrance, Other Colors Appear] Camera continues moving back, expanding from close-up to medium shot, adjusting horizontally to keep the green-haired male lead on one side and gradually reveal the central wedding aisle. The site is a real hotel banquet hall arranged for a Western wedding, with light-colored floral arrangements, white/beige chairs, warm ceiling lights, and carpeted entrance aisles. Lighting has clear sources; wedding dress retains fabric details, avoiding dreamy fairy-tale effects. In the background aisle, the opening girl enters in a wedding dress, arm-in-arm with the slightly chubby groom. The groom's appearance and build are clearly different from the green-haired male lead. The male lead originally watches the bride, forcing a faint smile. As the camera pulls back, a red-haired male guest and a blue-haired male guest enter the frame near him. He inadvertently glances at the red-haired man beside him, smile pausing slightly, then looks at the green-haired man on the other side, brow twitching, starting to feel something is wrong. [12–15s: Reveal More Colored-Hair Men, Male Lead Looks Around in Surprise] Camera continues moving back along the same trajectory, expanding to a wider frame containing the male lead, several rows of surrounding guests, and the wedding aisle. The wedding segment remains continuous, no further cuts. More male guests with different hair colors gradually enter the frame: purple, yellow, orange, and another red-haired man distinct from the male lead in appearance, build, and hairstyle. Including the male lead, about six to eight colored-hair men are scattered across adjacent rows, intermingled with ordinary black-haired guests. Not all guests have dyed hair, nor are they arranged in a neat rainbow line. They vary: some thin, some sturdy, some chubby; some buzz cuts, some short side parts, some curly. Suits are black, dark blue, gray, brown, with obvious differences in fit, ties, and shirt combinations, resembling independent real wedding guests. These people were seated in place from the start of the wedding shot, merely hidden by the initial tight framing, becoming visible as the camera pulled back; they cannot appear suddenly or change hair color abruptly. The male lead looks left, then right, finally turning slightly back to see another green-haired man. His expression shifts from confusion to surprise and embarrassment, lips parting slightly, realizing he might not be the only one who received such a promise. Other colored-hair men mostly continue watching the wedding; a few may briefly exchange glances with him, not collectively turning heads or reacting in sync. The ending simultaneously retains the male lead's surprised look-around, surrounding differently colored-hair male guests, and the bride/groom continuing to enter in the background. The screen ends naturally, without extra dialogue explaining the joke. [Cinematography, Performance, and Realistic Atmosphere] Opening uses natural daylight; wedding uses hotel warm indoor lighting. Skin tones are normal, retaining texture; suits have real wrinkles; wedding dress has weight; dyed hair has natural shading layers. The first half feels like real couples chatting casually; the second half feels like an awkward discovery happening at a real wedding. The male lead expresses emotions through eyes, micro-expressions, and looking around, avoiding cartoonish eye-widening, mouth-opening, or face-covering actions. The wedding pull-back uses actual camera movement, steady speed, with pre-arranged guest positions so different hair colors enter sequentially. Depth of field increases gradually after pull-back, ensuring relationships between male lead, colored-hair guests, and background newlyweds are discernible; do not blur surrounding people into color blocks throughout. Avoid retro DV quality, exaggerated shaking, fisheye, sudden zooms, high-speed orbits, slow motion, plastic skin, or heavy filters. [Sound] Opening retains girl's dialogue and slight outdoor life sounds. After hard cut, enter natural applause, fabric rustle, chair creaks, and blurred conversation of the hotel banquet hall. Dialogue accurately matches girl's lip movements; male lead does not speak for her or interrupt. No clear dialogue added in wedding segment. No narration, background music, canned laughter, twist alert sounds, or explanatory subtitles. [Core Constraints] Total length 15 seconds. The only hard cut occurs after the girl finishes her line, switching from daily couple scene to future wedding. Wedding part starts with male lead's facial close-up, continuously pulling back slowly. Information revelation order fixed: Same boy's face -> His green hair -> Same girl and different groom entering -> Surrounding gradual appearance of different colored-hair male guests -> Male lead discovers another green-haired man, looks around in surprise. Girl's line requests "dye hair green"; male lead indeed dyes hair green in future, consistent. Bride is same person as opening girl; green-haired male lead is same person as opening boy; groom is different person. Other guests have independent faces, no cloned faces, face swaps, abrupt hair color changes, or sudden appearances. No subtitles, date stamps, explanatory text, or watermarks.

@探路AI
Cinematic Tiger Warrior Action Scene
Seedance 2.0

Cinematic Tiger Warrior Action Scene

Create a cinematic 14.6-second action scene featuring a powerful anthropomorphic orange tiger warrior in a destroyed city surrounded by smoke, fire, and collapsing buildings. The tiger aggressively faces an opponent in the opening shot, then suddenly leaps high into the air with dynamic martial-arts movement as the camera follows the jump dramatically. Cut to an intense close-up of the tiger’s realistic face, focusing on sharp eyes, detailed orange fur, whiskers, and a fierce expression. Show the tiger continuing the fight against a human-like opponent with fast punches and kicks, maintaining consistent character appearance and anatomy. A powerful blue energy impact appears during the attack, followed by a huge fiery explosion in the ruined city. Show flames, flying debris, thick smoke, sparks, and realistic destruction spreading across the environment. The tiger lands confidently in the foreground while the burning ruins glow behind it, creating a dramatic heroic silhouette. Use smooth cinematic camera movement, realistic physics, dramatic lighting, detailed textures, strong action choreography, and high-quality 3D animation throughout, with no text, watermark, or character distortion.

@Maha
Cyberpunk Woman Walking Neon Alley
Seedance 2.0

Cyberpunk Woman Walking Neon Alley

Ultra-realistic cinematic cyberpunk scene of a fierce young woman walking confidently through a dark neon-lit city alley at night. She has long dark hair, an intense expression, and wears a futuristic white oversized jacket over a red cropped top, black tactical pants, gloves, and utility accessories. Wet streets reflecting red and warm city lights, atmospheric mist, glowing signs, dramatic shadows, shallow depth of field, cinematic bokeh, dynamic camera movement, realistic skin and fabric textures, high detail, moody action-film atmosphere, 85mm lens, f/1.4, HDR, 8K, photorealistic, vertical 9:16 composition.

@AIwithMinal
Anime Cleaning Transformation Video Prompt
Seedance 2.0

Anime Cleaning Transformation Video Prompt

15-second vertical 9:16 Japanese 2D anime short, satisfying cleaning transformation. Hand-drawn cel animation look, clean black ink outlines, vivid colors, soft cel shading, manga-style editing with speed lines, halftone screentone dots, sparkle effects and white impact flashes. Studio-quality anime production, smooth motion, 24fps. Subject: a worn, dirty shoe insole (brown-gold stains, footprint imprint) lying on a brushed stainless steel counter, shot from directly above. An anime-style hand (no face, no body, only hand and forearm visible) holds a small black spray bottle with a green cap. Cool silver background with soft window light and tiny water droplets. Shot 1: Locked top-down shot, 3 seconds. The dirty insole lies on the steel counter, a hand presses it flat. Dust motes float, subtle halftone vignette at the corners, thin speed lines drift in from the edges. Shot 2: Close top-down shot, 3 seconds. The spray bottle sprays a fine mist onto the insole, thick white foam bursts outward and spreads across the surface, bubbles catching sparkles. A one-frame white impact flash with radial ink lines on the first burst of foam. Shot 3: Tight overhead shot, 3 seconds. The hand rubs the foam in circular motions, the brown-gold dirt dissolves into the white foam and streams toward the edge in curling ink-like swirls. Dynamic motion lines follow the hand. Shot 4: Overhead shot, 3 seconds. A rinse of clear water washes the foam away, the insole is flipped over in one quick whip motion, revealing a bright clean white surface. Glittering sparkles and shine streaks pop across it. Shot 5: Slow push-in from above, 3 seconds. The spotless white insole gleams on the steel counter, the hand sets the bottle down at the corner. Final sparkle burst, soft glowing light, manga-style screentone vignette, held for the last beat like a manga cover panel. Audio: crisp spray hiss, fizzing foam crackle, rhythmic scrubbing, flowing water, a bright sparkle chime on each shine effect, soft upbeat Japanese lo-fi beat underneath. No speech, no singing. Avoid: faces, realistic live-action look, 3D render, text, subtitles, logos, brand names, extra fingers, deformed hands, flicker. 15-second vertical 9:16 Japanese 2D anime, satisfying cleaning transformation, top-down shot. An anime-style hand (no face) sprays foam onto a dirty brown shoe insole on a stainless steel counter, scrubs the foam in circles, rinses it, and the insole turns bright clean white with sparkle effects. Manga-style speed lines, halftone dots, and a white impact flash on the first foam burst. Audio: spray hiss, foam crackle, scrubbing, water, light sparkle chimes, soft lo-fi beat. No faces, no text, no logos.

@Nadya
Asteroid Field Space Battle
Seedance 2.0

Asteroid Field Space Battle

15-second cinematic photorealistic science-fiction action short, 16:9. A gigantic futuristic city travels through deep space inside an enormous asteroid storm. Thousands of spacecraft fly alongside it, actively manipulating the asteroids into a constantly moving defensive shield. Suddenly an enemy fleet attacks. Hundreds of fighters dive into the asteroid field. The city accelerates. Asteroids slam into attacking ships. Defensive spacecraft race between enormous rocks, pushing them into new trajectories. A massive enemy warship breaks through the asteroid shield and fires directly at the city. The entire city suddenly changes direction. The asteroid field moves with it. Millions of rocks swing into formation around the city like a gigantic mechanical organism. The attacking warship realizes too late that the asteroid field itself is the city's weapon. A colossal impact fills the screen. End on the city disappearing into the moving storm. Photorealistic hard science fiction, spectacular asteroid environments, relentless combat, massive moving structures, fast camera movement, detailed spacecraft, huge scale, cinematic action, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Seedance 2.0 Mini Cinematic Escort Battle Prompt
Seedance 2.0

Seedance 2.0 Mini Cinematic Escort Battle Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia action film, 15 seconds, 16:9, Seedance 2.0 Mini. This round is not a stationary duel, nor does it continue to repeat the old pattern of "switch to a new weapon → protagonist studies → counter → sword stops at throat". The core action motif is: A mobile escort battle occurring on the real high-altitude imperial road shown in the current reference image. The same Senior Sister and Junior Sister must continuously advance forward while protecting the injured Master, disciples, and ordinary people evacuating behind them. The enemies' true goal is not necessarily to defeat the two protagonists. What they want to do is: Break through the defensive line formed by the two protagonists; Cut into the evacuating crowd; Seal off the path for continued advancement. Therefore, the core of this entire battle is: **Break the blockade ahead Block pursuers behind The two protagonists continuously swap front and back positions Always reopen the path.** Actions pursue silkiness but must never be soft. Silkiness means: The previous action naturally leads to the next; Characters are always moving; Attack and defense never reset to zero; Weapon direction and character direction are always understandable; After cuts, one still knows who is in front, who is behind, and who is attacking from where. Power comes from: Sudden initiation; Obvious acceleration; Real collisions; Center of gravity changes; Force offsets; Imbalance; Inertia; Counter-grabs; Hard stops; Immediate restarts. Prohibit soft, dance-like swordsmanship. Prohibit resetting poses after striking once. Enemies must have real judgment. After the first strategy fails, they must change targets, attack routes, pursue, seal paths, flank, or actively separate the two protagonists. Prohibit enemies lining up to offer attacks. [Core Character Lock] Strictly lock only @Image 1 and @Image 2 as the two core protagonists along with their respective primary weapons. @Image 1 is always the same Sword Immortal Senior Sister as before: Same adult East Asian female identity; 25–30 years old; Same face; Black long hair half-tied; White jade hairpin; Tall and slender proportions; White embroidered silk Hanfu; Semi-transparent layered wide sleeves; Silver waist sash; Jade pendant; White cloth boots; The only silver straight sword in the entire film. @Image 2 is always the same Junior Sister as before: Same adult East Asian female identity; 20–25 years old; Same face; Black braided hair; Petite proportions; Cyan-green linen Hanfu; Dark belt; Wooden hairpin; Black cloth shoes; The only dark steel sword in the entire film. Enemies, Masters, disciples, ordinary people, and bystanders are all merely functional supporting characters. Do not waste generation attention strictly locking supporting characters' faces, hairstyles, and complex clothing. Just ensure that character types, positions, weapons, and action functions remain logically continuous within the shot. [Round-Specific Scene Hard Anchor | Highest Priority] The uploaded background reference for this round already displays a complete, highly recognizable location. Therefore, this round directly enters: HARD LOCATION ANCHOR. The reference image is not style inspiration. The entire video must truly take place on the same high-altitude celestial palace imperial road shown in the reference image. Prohibit redesigning it into a "similar Xianxia location". Must continuously maintain the following location identities: The central axis of the frame always contains the same extremely long, straight, pale white high-altitude imperial road, extending from the foreground towards the distant center. The imperial road always maintains obvious narrow depth; characters primarily move along the front-back direction; prohibit expanding it into a circular arena, huge courtyard, or wide plaza. The left and right sides of the imperial road always maintain the same massive high-altitude drop, milky white sea of clouds, and continuous large waterfalls. The mid-ground left and right continue to contain the same group of huge traditional palaces, maintaining original left-right positions, volume, and spatial relationship with the imperial road. The left foreground continues to retain the same extremely prominent large dark cantilevered wooden structure building; dense wood structures must not disappear or shrink into ordinary small buildings. Below the imperial road and under the mist, continue to maintain the same scale of dense ancient city. The farthest center continues to contain the same giant mountain body / superstructure. The distant center continues to retain the same huge ring-shaped gate / ring building. Characters are always much smaller than the imperial road, palaces, waterfalls, underlying city, and distant superstructures. Maintain the same bright cool white-grey, pale warm gold, low saturation daytime/morning light, milky white air haze, and huge depth as the original reference image. The distant huge ring must always remain very far away. Prohibit suddenly pulling it closer to become an ordinary mountain gate. Prohibit regenerating the current imperial road into: Circular arena; Ordinary courtyard; Wide plaza; Another cloud bridge; New floating platform; New mountain gate; New floating island; New cliff; New palace entrance; New large staircase. Prohibit suddenly widening the imperial road for convenient combat. Prohibit day turning into night. Prohibit replacing current soft weather with stormy dark clouds. All actions and cameras must adapt to the current real imperial road. Prohibit redesigning the scene for the sake of action. [Background Dynamics | Must be alive, but default non-participatory in plot] Scene continuously moves naturally. Distant clouds slowly move. Huge waterfalls continuously fall realistically downwards. Water mist at the bottom of waterfalls continuously swirls and merges with the existing sea of clouds. Cloud layers and fog layers at different distances maintain slightly different speeds, creating realistic parallax. High-altitude natural wind continuously affects the black hair, wide sleeves, hem, tassels, and accessories of the two protagonists. Thin mist between the distant ancient city and palaces continuously moves slowly. Atmospheric perspective continuously produces subtle changes. A few distant figures can naturally move within areas already existing in the reference image. However: The environment is narratively neutral by default. Waterfalls cannot suddenly help anyone. Mist cannot actively obscure enemies. Wind cannot change sword paths. Buildings cannot collapse on their own. The imperial road cannot break. The distant ring cannot suddenly activate spells. The environment cannot actively resolve combat. Only when characters truly step, hard stop, or collide with weapons, allow slight stone dust, scratches, metal sparks, fabric displacement, and sole friction debris. Already appearing obvious traces should reasonably persist. [0–5s | Hook: Cannot Retreat] 0.0–1.0s. Use 24mm ultra-wide angle central axis grand panorama. First reproduce the location; location priority is higher than complex action. The first glance must confirm: The same long white imperial road; Same huge waterfalls on left and right; Same large palaces on left and right; Same huge wooden structure on the left; Same ancient city below; Same huge distant ring. The two protagonists maintain small scale within the huge environment. Senior Sister is in front. Junior Sister is half a step behind. Further back at a distance, an injured elderly Master, several disciples, and a few ordinary people are continuing to advance along the same imperial road. Two enemy swordsmen block the path ahead. The leading enemy blocks the effective passage area with a horizontal sword: "Protecting them, you can't pass." Senior Sister does not stop at all: "Who said we were retreating?" As soon as the last word falls. The enemy launches without warning. The camera immediately transitions from fixed grand panorama to approx. 32–35mm tracking shot retreating along the imperial road axis. The first enemy quickly seizes Senior Sister's center line. Senior Sister never retreats backwards. Until the last moment, she only shifts diagonally by half a body width, using the same silver straight sword to complete a short, hard, real collision, pushing the enemy sword out of the imperial road's central axis. No follow-up strike. No posing. She immediately continues forward past the enemy's shoulder. Almost simultaneously. The second enemy cuts towards Junior Sister from the opposite direction, trying to bypass her to attack the crowd behind. Junior Sister does not chase enemies wildly. She directly rushes into the position between the enemy and the evacuating crowd, only briefly changing the opponent's attack line with the dark steel sword, then continues forward. An enemy passes quickly near the camera, body instantly filling the screen, forming the first natural hidden cut. By the end of 0–5 seconds, the audience must clearly understand: They are not staying to win. They are reclaiming the path. [5–10s | Upgrade: Enemies Start Attacking True Targets] Maintain completely identical imperial road, left/right palaces, waterfalls, distant ring, and world scale. Use approx. 35mm medium shot tracking moving along the bridge axis. After the first attack fails, enemies must proactively change strategy. The enemy leader no longer insists on winning head-to-head against Senior Sister. He suddenly changes target, actively trying to bypass Senior Sister, cutting between Junior Sister and the evacuating crowd. Another enemy simultaneously presses Senior Sister from the opposite direction, trying to truly separate the two protagonists. Actions form a continuous causal chain: Enemy horizontal slash forces Senior Sister to briefly deviate from the imperial road center line; Senior Sister only performs one brief force release, not continuing entanglement; The impact inertia already invested by the enemy causes their body to slightly overshoot the optimal attack position; Junior Sister continues forward. The leading enemy suddenly cuts diagonally from Junior Sister's right front. Junior Sister catches the first strike. The enemy does not pause, immediately changing to a second low-position attack. Junior Sister is forced to shrink half a step towards the imperial road center line. Just at the moment the enemy judges she has been sealed off —— Senior Sister suddenly rushes fast from behind Junior Sister to the other side. The two complete the first extremely fast front-back position exchange. Not a double rotation. Not a synchronized pose. But a compact shoulder-crossing position swap while maintaining forward motion. Senior Sister directly takes over the enemy originally pressing Junior Sister. Junior Sister continues forward along the half-path opened up, becoming the new front position. The camera only performs a short lateral move due to the two's real position swap. An enemy sword grazes past the lens, forming a natural occlusion transition. Prohibit unreasoned orbiting. At this moment. High-speed pursuit footsteps come from behind. A functional pursuer originally falling further back has arrived. Someone blocking the path ahead. Someone pursuing from behind. The two women are truly trapped for the first time in the most dangerous situation of the narrow imperial road: Front and rear pincer attack. [10–15s | Flip: Don't Guard People, Guard the Path] Re-widen to approx. 28–32mm moving medium shot. Use nearly 1 second to fully explain current space: Junior Sister is in front; Senior Sister is about one body length behind; Front enemy leader reoccupies center line; Rear pursuers approaching fast; Evacuating Master, disciples, and ordinary people are still moving in safer positions further away. Everyone remains on the same real imperial road from the reference image. Prohibit suddenly cutting to other platforms. Front enemies and rear pursuers launch almost simultaneously. Junior Sister instinctively wants to turn back. Senior Sister only says: "Don't guard me." Junior Sister stops turning back. Senior Sister immediately follows with: "Guard the path." The two explode almost simultaneously. Junior Sister does not turn back to save Senior Sister. She continues forward, using a short and hard dark steel sword collision to forcibly push the front enemy's blade edge out of the imperial road's central axis. Senior Sister simultaneously handles the rear pursuer. She intentionally yields half a step, letting the enemy truly enter attack range. Just at the moment the opponent's body strength has been invested, she suddenly cuts diagonally out of the attack axis. The pursuer's own forward momentum causes their body to overshoot by half a body length. Senior Sister does not chase. Immediately accelerates forward again. At this moment, Junior Sister has already pushed the front enemy half a body length away from the center line. The two protagonists approach at high speed. Shoulder lines graze at extremely close distance. Complete the second front-back position exchange. This time, they don't look at each other at all. Junior Sister naturally falls to the rear position, taking over the enemy who has turned around to pursue again. Senior Sister becomes the front position again, facing the leading enemy still blocking the path. An enemy sword sweeps across the camera foreground, instantly filling the screen, forming the most explicit weapon-occlusion hard cut of the whole film. Cut to a slightly lower reverse camera position. Senior Sister only performs one extremely short, extremely fierce outward deflection with the silver sword. The leader's sword path is thoroughly pushed out of the imperial road's central axis. Because his body weight was already invested forward, his own inertia carries his body sideways by about two body lengths. Enemies cannot fall off the bridge. Cannot be exaggeratedly blown away. Do not need to completely lose combat ability. Just opening the path is enough. Senior Sister and Junior Sister absolutely do not stop to deliver finishing blows. The two pass directly between the enemies, continuing along the same white imperial road towards the distant huge ring. The rear evacuating crowd also begins to advance along the reopened route. The enemy leader turns back and shouts angrily: "You can't win!" Do not cut to heroic frontal close-ups. The camera continues to follow the two women advancing from the side-rear. Junior Sister is still adjusting her breathing: "We were never here to win." Senior Sister always looks at the road ahead: "As long as the road is there, that's enough." Leave only an extremely short beat. Deeper down the same distant imperial road, several functional enemies originally existing in the distant figure layer begin to slowly spread out, entering next-round path-blocking positions. Prohibit generating them from thin air in the mist. Prohibit refreshing them suddenly from buildings. They existed in the real distance from the beginning, only revealing hostility through movement at this moment. The two protagonists do not slow down at all. Silver sword and dark steel sword maintain natural low-position readiness. The camera continues to retreat along the imperial road axis. Black hair, hems, waterfalls, mist, clouds, distant palaces, and the huge world always move naturally. In the state where the two are still actively walking towards the next batch of enemies: Direct cut to black. [Camera & Editing] Three narrative segments, but absolutely not mechanically equal to three shots. The whole film uses a small amount of truly functional cuts. Main camera routes: 24mm central axis grand panorama confirming real location → 32–35mm tracking retreating along existing imperial road axis → Human body passing lens forms hidden cut → Weapon grazing lens forms occlusion cut → When front-rear pincer occurs, re-widen shot to explain space → Finally side-rear continuously following two protagonists advancing towards distant ring. All cuts can only be triggered naturally by the following events: Character occlusion; Weapon occlusion; Real weapon collision; Obvious change in movement direction; Obvious body imbalance; Sudden change in speed. Prohibit mechanical fragmented cutting. Prohibit camera being more restless than the action. Prohibit meaningless ORBIT. Prohibit changing positions of imperial road, palaces, waterfalls, and distant rings for camera movement. Action drives the camera. The camera cannot drive scene deformation. [Sound] Opening first establishes: High-altitude natural wind; Low-frequency rumble of huge waterfalls existing continuously at a distance; Footsteps on light-colored stone imperial road; Extremely distant ancient city environmental noise floor. After combat explosion add: Short sharp sword wind-breaking; Hard, sharp metal collisions; Shoe sole friction; Silk fabric twitching; Fast footsteps of pursuers; Gradually heavyening character breathing. When front-rear pincer forms, temporarily lower music and wide environmental sound field. Highlight: Footsteps; Breathing; Weapon directions. After the path is reopened, combat sounds gradually fade behind the characters. Final dialogue must be clear: "We were never here to win." "As long as the road is there, that's enough." After dialogue ends: Waterfall; High-altitude wind; Continuous forward footsteps Reoccupy the main sound field. Music must never overpower action details and dialogue. [Seedance 2.0 Mini Generation Priorities] P0: The location identity of the uploaded background reference image absolutely cannot change. P0: Identity stability of @Image 1 and @Image 2 core characters. P1: Attribution and continuity stability of silver straight sword and dark steel sword. P1: Clear front-back spatial relationship on the same imperial road. P1: Continuous character forward direction, enemy attack direction, and camera axis. P2: Specific faces and complex clothing of enemies, Masters, disciples, and ordinary people. If model complexity needs reduction: First reduce supporting character details; Then reduce extra attack moves; Next reduce decorative visual effects. Absolutely cannot sacrifice: Reference image location identity; Core protagonist identity; Action causality; Spatial continuity. [Negative Constraints] Prohibit turning current high-altitude imperial road into circular arena. Prohibit changing to ordinary courtyard. Prohibit changing to wide plaza. Prohibit adding another cloud bridge. Prohibit adding independent mountain gate. Prohibit adding floating island. Prohibit adding combat platform. Prohibit deleting left/right huge waterfalls. Prohibit deleting left/right large palaces. Prohibit deleting left huge cantilevered wooden structure. Prohibit deleting underlying dense ancient city. Prohibit deleting distant huge ring structure. Prohibit pulling distant huge ring closer to become ordinary gate tower. Prohibit changing relative positions of distant palaces and mid-ground buildings. Prohibit day suddenly turning into night. Prohibit stormy dark clouds replacing current soft weather. Prohibit widening imperial road for action. Prohibit changing imperial road width after cuts. Prohibit environment actively participating in plot. Prohibit sudden broken bridge. Prohibit buildings collapsing on their own. Prohibit mist actively obscuring enemies. Prohibit waterfall suddenly changing attack. Prohibit wind suddenly changing sword path. Prohibit characters teleporting without trajectory. Prohibit two protagonists swapping positions out of nowhere. Prohibit random large-area sword qi. Prohibit energy waves colliding. Prohibit light pollution. Prohibit enemies lining up to offer attacks. Prohibit enemies being passive for long periods. Prohibit long-duration weapon shoving. Prohibit characters stopping to wait after one move. Prohibit meaningless rotations. Prohibit meaningless Poses. Prohibit slow motion. Prohibit bullet time. Prohibit hit-stop. Prohibit severe Motion Blur obscuring characters and weapons. Prohibit frantic camera shaking. Prohibit continuous facial close-ups instead of real action. Prohibit arm, finger, and weapon clipping through models during action. Prohibit protagonist weapon duplication. Prohibit character face swapping. Prohibit random costume changes. Prohibit background sudden drift. Prohibit subtitles. blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Seedance 2.0 Fake Duel Trap Action Prompt
Seedance 2.0

Seedance 2.0 Fake Duel Trap Action Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension swordsmanship action film. Completely break from previous patterns: Switch weapon for senior sister to counter Breakthrough all way Dual complementary blind spots Core becomes: Senior and junior sisters appear to be in genuinely dangerous duel, actually using it to force lurking assassins to reveal themselves. Three-Layer Narrative Goals Layer 1 Hook: Make audience believe they're really fighting Layer 2 Twist: Reveal they've been controlling space via mutual sword momentum Ending Hook: Leave suspense that second batch of enemies hasn't appeared yet General Action Principle Actions must be smooth, but never soft. Smoothness Defined as: Previous action naturally creates next Movement direction continuously extends Clear causality between camera, body, sword path Power Sense Defined as: Sudden start Violent contact Force deflection Body imbalance Inertia continuation Abrupt stop Character & Weapon Lock Only strictly lock @image 1 and @image 2 core characters and exclusive weapons. @image 1 | Sword Immortal Senior Sister Same @image 1 Senior Sister always maintains: Same adult East Asian female face 25–30 age appearance Black long hair half-tied White jade hairpin Tall slender proportions White embroidered silk Hanfu Semi-transparent wide sleeves Silver waist sash Jade pendant White cloth boots Unique silver straight sword @image 2 | Junior Sister Same @image 2 Junior Sister always maintains: Same adult East Asian female face 20–25 age appearance Braided black hair Petite proportions Blue-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Unique dark steel sword Other Characters Assassins, master, disciples, passersby are functional only, no strict face/clothe lock like protagonists. Round Scene Control | Highest Priority Uploaded background clearly shows complete, highly recognizable location. Enter HARD LOCATION ANCHOR mode. Reference image is actual story location, not visual inspiration. Must Maintain Original Spatial Elements Huge foreground stone platform Continuous stone railings at edge Large-scale low-fog depth beyond railings Mid-ground dense ancient city rooftops Central hall Distant high-position huge palace complex Strong distance hierarchy between city and far palace Cool gray-blue sky and low fog Warm light from far palace Macro scale: tiny characters, huge city/palace Key Hard Constraints Distant highest palace must always remain: Very far away Very huge visual scale. Forbidden pulling far palace close to behind characters as nearby gate during mid-shots. Venue Limitation Entire 15s fight strictly occurs on: Huge stone platform explicitly present in reference And directly connected areas Forbidden generating: Floating stone bridges Cloud bridges Independent gates Islands New cliffs New palace entrances New stairs New combat platforms Any large building changing location identity Spatial Continuity Requirement After every cut, these relations stable: Platform Railings City layers Central buildings Far palace Skyline Actions/cameras adapt to platform. Never change platform shape for text-described actions. Background State Background lives naturally: Large low fog moves slowly between city layers High clouds change naturally Far palace warm light affected by air/fog Hair/silk hems move with platform wind Air depth, reflections, few distant figures micro-move Only on real: Stepping Weapon collision Fast clothing pass Allow local feedback: Minor stone dust Sparks Hem displacement Strictly Forbidden Fog suddenly hiding enemies Railings breaking Palaces changing themselves Background helping any side complete twist Segment Structure 0–5s | Fake Duel: Trick Audience 0.0–1.0s Use 24mm fixed wide shot. Must keep: Huge stone platform Full far palace/city depth Audience knows same location from reference. Same white-robed senior and blue-robed junior sisters face off meters apart. Safe area in distance has: Few disciples Ordinary spectators Same elderly master But they are background only. Dialogue Junior sister whispers: "Will they really bite?" Senior sister replies: "Trick them first." Last word falls, both burst simultaneously without warning. Camera enters ~35mm moving mid-shot from fixed wide. First Round Fake Duel Senior sister's first sword fast enough to look like hitting junior Junior grazes outside sword edge until last moment Then low counter with dark steel sword Senior rotates to avoid Silver and dark steel swords have first very brief, hard real metal collision Key Requirements Neither poses Reverse into next move immediately after collision White wide sleeves sweep fast past camera, forming first barely noticeable natural hidden cut. Effect Required Make audience doubt: Are they acting or really fighting? 5–10s | Layer 1 Twist: Real Enemies Appear Keep: Identical platform City Far palace scale Sword ownership Use 35–40mm lateral tracking, fight develops horizontally/diagonally on foreground platform, no new locations. Continuous Offense/Defense Sisters complete high-speed but spatially clear sequence: Senior thrusts Junior deflects Junior immediately counter-slips along side exposed by senior Senior ducks under sword High-speed cross, swapping original positions Action Rules All moves chain naturally. Previous strike creates next. No resetting stance after one move. First Assassin Revealed Just as swords cross <0.5s, functional assassin mixed in distant crowd breaks out, attacking from senior's blind spot. Key Requirements Never pause fake duel. Senior notices danger only via junior's brief eye change. Junior continues swinging as if attacking senior. Senior ducks under junior's sword at last moment. Junior's sword sweeps past shoulder, violently knocking away assassin's weapon coming from behind. This second must make audience realize: Duel was bait. Second Assassin Revealed Almost no breath. Second assassin rushes junior from opposite. Senior uses rotational inertia from cross, cuts past junior's shoulder, one brief silver sword collision alters second assassin's path. Result Fake duel naturally converts to real four-way fight during motion. Strictly Forbidden Anyone stopping to explain Assassins queuing Master silently observing from distance 10–15s | Layer 2 Twist: No Holds Barred Between Them Two assassins change strategy upon exposure. Accelerate from two directions, trying to truly separate women. Use slightly wider moving shot. Show complete positional relationship of four on huge platform, background still shows ancient city/far palace. Dual Cross Swap Sisters don't retreat outward. Charge toward each other at high speed. Shoulder lines graze closely at full speed, instantly swapping front/back. Cross must be smooth, seamless. At graze moment: Junior takes assassin attacking senior's blind spot Senior takes assassin charging at junior No eye contact throughout. One assassin's weapon sweeps camera frame violently, forming clearest natural weapon-obscured hard cut. Cut to new reverse axis. Protagonists fully swapped. Final Break Moves Each performs one extremely short, direct reverse counter. Strictly Forbidden Huge sword qi Pretty spins Slow motion Results: One assassin's weapon path altered by junior, body slides outward due to own inertia Other's attack axis altered by senior's silver sword, forced past optimal range Both assassins alive, just lost this round's chance. Sound Cutoff Battle sound narrows suddenly. Only: Four people's breathing Slight vibration of two protagonists' swords

@Soran
Sci-Fi Warrior Corridor Sprint
Seedance 2.0

Sci-Fi Warrior Corridor Sprint

Ultra-realistic cinematic sci-fi action scene, a powerful warrior in a flowing beige futuristic outfit sprinting down a massive industrial corridor while wielding a glowing blue energy blade, two armored enemies approaching ahead, dramatic tilted camera angle, intense motion, dynamic movement, realistic fabric details, metallic futuristic architecture, atmospheric lighting, volumetric shadows, cinematic depth of field, high contrast, photorealistic, 8K, epic Hollywood sci-fi movie aesthetic, 35mm lens, vertical 9:16 composition.

@AIwithMinal
Sci-Fi Ocean Rising Fleet Battle Prompt
Seedance 2.0

Sci-Fi Ocean Rising Fleet Battle Prompt

15-second cinematic photorealistic science-fiction action short, 16:9. A massive human exploration fleet arrives above a completely ocean-covered alien planet. Suddenly the entire ocean begins rising from the planet. Not a wave. The WHOLE OCEAN lifts into space as an enormous spherical mass of water. The fleet scatters violently. Fighter spacecraft race between gigantic columns of water stretching from the planet into orbit. An enormous alien structure begins emerging from beneath the exposed ocean floor. Enemy ships suddenly appear and attack. The human fighters dive through waterfalls hundreds of kilometers long while missiles streak past them. One exploration ship races toward the emerging structure. The ocean continues rising around it. The ship enters the structure just before the entire planet becomes surrounded by a colossal floating sphere of water. Inside the structure, a single enormous artificial eye opens. CUT TO BLACK. Photorealistic, breathtaking planetary scale, extreme motion, spectacular space combat, enormous water physics, dynamic camera angles, cinematic lighting, intense escalation, no text, no logos, no anime, no cartoon.

@Alexandra Aisling
Ice Monster Attack in Ski Lodge
Seedance 2.0

Ice Monster Attack in Ski Lodge

Cinematic horror-thriller short film set at a mountain ski resort lodge during a snowstorm, opens with an immediate hook, grounded realistic style, maximum dynamic camera work. Setting: a cozy wooden lodge interior with a fireplace, large windows looking out to falling snow, guests relaxing with hot drinks. CHARACTER LOCK: the main character is a lodge staff member, a woman in her late 20s, red ski jacket, consistent in every shot. Muted cold-toned color grading, natural diegetic sound throughout, tension score entering immediately. > > **[0-1s]** Hard cut: the large lodge window frosts over instantly from outside, ice crystals spreading unnaturally fast across the glass. > > **[1-2s]** It shatters inward, a humanoid creature of jagged ice and frost crystal stepping through, breath visible as steam in the sudden cold. > > **[2-3s]** Nearby guests gasp, backing away from their tables near the fireplace. > > **[3-4s]** It moves toward the nearest guest, a thin layer of frost spreading across anything it touches. > > **[4-5s]** He stumbles back, his sleeve frosting over where it brushed him. > > **[5-6s]** Panic spreads through the lodge, guests scrambling toward the far end of the room. > > **[6-7s]** The staff member grabs a fire poker from beside the fireplace, stepping between the creature and the fleeing guests. > > **[7-8s]** It turns toward her, crystalline features catching the firelight. > > **[8-9s]** She swings the poker; it connects, a crack splintering across its icy shoulder. > > **[9-10s]** It recoils, frost receding slightly from the point of impact. > > **[10-11s]** A second staff member grabs a thermos of hot water, flinging it directly at the creature. > > **[11-12s]** Steam erupts where the water hits, the ice visibly weakening at the contact point. > > **[12-13s]** It staggers, momentarily destabilized, frost patterns flickering across its form. > > **[13-14s]** The staff member presses the advantage, striking again with the poker. > > **[14-15s]** Wide shot: guests reach the far hallway, a few glancing back in fear. > > **[15-16s]** The creature lunges toward her, icy claws reaching out. > > **[16-17s]** She ducks low, narrowly avoiding the strike, rolling toward the fireplace. > > **[17-18s]** She grabs a burning log directly from the fire with gloved hands. > > **[18-19s]** SLOW MOTION insert: she swings it in an arc toward the creature's chest. > > **[19-20s]** Contact sends a shockwave of cracking ice through its entire body. > > **[20-21s]** It freezes mid-motion, fractures spreading rapidly across its crystalline form. > > **[21-22s]** SLOW MOTION: it shatters apart into scattering ice fragments and swirling cold mist. > > **[22-24s]** Wide shot: the fragments melt quickly near the fireplace's warmth, leaving only a damp patch on the floor. > > **[24-26s]** She stands breathing hard, log still smoking slightly in her hand, snow drifting in through the broken wi

@auqib
High-Fashion Football Shoe Ad Video Prompt
Seedance 2.0

High-Fashion Football Shoe Ad Video Prompt

Create a 15-second high-fashion football shoe advertisement using the uploaded reference images for the gold metallic football cleats, white knee-high socks, and vintage feminine football styling. Keep the footwear design, colors, textures, and proportions consistent throughout the entire video. Environment: An enormous open outdoor football field, covered in lush natural green grass, with a completely open horizon and a beautiful dreamy pastel blue-and-pink sky. The field should feel spacious and untouched. No stadium, no spectators, no buildings, no bleachers, no indoor environment, no close fences. 0–3 sec: Wide cinematic shot of a young adult female footballer standing alone in the middle of the vast open field. She wears the same elegant vintage-inspired outfit from the reference images with white knee-high socks and the gold metallic football cleats. She gently places one foot on a football. Camera slowly moves toward her while sunlight reflects beautifully off the cleats. 3–6 sec: Cut to dramatic close-up shots of the gold cleats. Her foot steps firmly onto the grass, the studs press naturally into the turf, and she tightens the laces. Macro camera movement reveals the metallic texture, stitching, sole, and studs. Make the shoes the visual hero. 6–10 sec: She starts playing football across the completely open field, dribbling the ball quickly and confidently. Use a low-angle tracking camera focused on her feet and cleats as she changes direction, accelerates, and controls the ball. Her flowing outfit moves naturally with her movement. 10–13 sec: She takes a powerful run-up and strikes the football with the gold cleat. Capture the kick in cinematic slow motion, showing the shoe making contact with the ball, grass particles flying naturally, and the ball launching across the open field. 13–15 sec: Premium hero shot. The football rolls to a stop beside her gold cleats. She stands confidently in the background on the vast green field as warm sunlight catches the metallic shoes. Camera slowly pushes toward the cleats and ends on a sharp product-focused close-up. Visual style: luxury sports fashion campaign, dreamy editorial photography, cinematic natural lighting, realistic football movement, realistic grass physics, elegant feminine styling, dynamic camera movement, macro shoe details, shallow depth of field, premium commercial quality, photorealistic, subtle film texture. Important: Keep the gold football cleats identical throughout the video. No changing shoe design, no distorted feet, no extra limbs, no warped football, no artificial CGI appearance. The entire video takes place outdoors on one vast open football field.

@Soulful Ai
Epic Xianxia Battle Video Prompt
Seedance 2.0

Epic Xianxia Battle Video Prompt

[Global Image Quality Settings] UE5.4 Path Tracing, Lumen Global Illumination, Nanite, PBR Physical Materials. High-quality Chinese-style Xianxia 3D CG animation, 8K, HDR, ACES color management, cinematic camera work, 60fps high-speed smoothness. Chaos physics destruction, realistic rigid-body debris with gravity arcs, cloth simulation, volumetric lighting, godrays, contact shadows, ray-traced reflections. Above the nine heavens before dawn, numerous floating immortal islands hover amidst an endless sea of clouds. The scene consists mainly of: White jade bridges Broken immortal palaces Floating stone platforms Giant broken statues Sea of clouds Starry sky rifts High-altitude immortal island groups The overhead view remains a deep starry river, while the distant horizon reveals the first golden light of dawn. Overall use low-saturation indigo gray, moon white, ice blue, and dark gold tones. Large skills have different element light colors, but always maintain Hanjin's ice-blue and dark-gold visual as the unified base. Battle-caused cracks, ice layers, scorch marks, broken bridges, giant pits, sword marks, and monster debris accumulate continuously and do not auto-recover. Gravel, white jade fragments, and monster shells follow real gravity and inertia. The sea of clouds will experience volumetric rolling due to shockwaves, storms, and large energy skills. Character hair, robes, and tassels are always affected by high-speed movement and high-altitude airflow. 16:9. [Protagonist | Senior Sister · Hanjin Swordsman] Character asset @Image1. Strictly maintain: Cold Eastern female face. Black high ponytail long hair. Three blue pattern marks on forehead. Deep blue-black layered battle robe and armor. Dark silver, copper gold carved structure. Blue tassels and jade ornaments. Multi-angle character references belong to the same role. Only one senior sister in the entire film. Forbidden: face swap, hairstyle change, forehead mark change, body type modification, random outfit change, or generating character clones. [Weapon | Hanjin] Weapon asset @Image2. Hanjin is the only weapon in the entire film. Maintain ice-blue transparent crystal blade, ice cracks, dark silver carved guard, blue gemstone, dark sword handle, and blue tassel. Hanjin is always the core of all large skill activations. Different elements can change the external light effects and environmental coloring of the sword, but cannot redesign the physical weapon. Forbidden: duplication, dual wielding, random color changes, changing sword shape, or generating the sheath as a second weapon. [Monsters | Star-Devouring Horde] There are many uniformly designed star-devouring monsters on the battlefield. Common minions mainly consist of: Obsidian void body + faceless obsidian shell + purple star core + claws. Fast-flying star-devouring creatures exist in the air. Large units have a size significantly larger than immortal palace buildings, attacking with giant palms, obsidian boulders, and star core energy. Monster tides replenish from: Starry sky rifts. Back of floating islands. Below the sea of clouds. Immortal palace ruins. Monsters must actively: Chase. Kill. Surround. Air raid. Long-range suppression. Cannot just stand still around the protagonist waiting to be destroyed. When defeated, monsters disintegrate into obsidian shards, purple stardust, and extinguished star cores. Debris falls on floating islands and ruins and persists. [Global Battle Rules] 30-second high-speed 1vN Xianxia hack-and-slash. No dialogue. No battle cries. No skill name shouting. No slow motion. No freeze frames. No hit-stop. Main combat elements are: High-speed movement + Giant skills + Large-scale monster tide clearing. The entire film includes ten large skill bursts. Ten types of skills must have distinct visual concepts, not just the same sword qi with changed colors. Skill element system can cover: Star River. Thunder. Storm. Celestial Body Fall. Moonlight and Mirror Light. Sun Phenomenon. Large Sword Array. Space Rift. Aurora Sky Curtain. Sky Dome Termination Phenomenon. These elements do not need to be executed in the order they appear in text. Different elements must have clear visual differences. [High-Speed Movement] Senior Sister is always in a high-mobility state. Main movement methods include: Ground-skimming charge. High-speed lateral turn-back. Jumping between floating islands. Short-distance teleportation. Vertical ascent. Dive. Side circling. Mid-air direction change. Short-distance teleportation retains ice-blue and dark-gold afterimages with a clear endpoint. Character continues fighting immediately upon reaching endpoint. Afterimages are not physical clones. Forbidden: turning the character into unrecognizable energy lines for a long time. [Small Skills] Only extremely short auxiliary actions are used between large skills. Including: Short-distance sword qi. Step-change position. High-speed consecutive slashes. Point-shot style sword light. These actions mainly serve to: Handle close-range monsters. Adjust spatial position. Connect to the next large skill. Do not use many normal attacks to delay time. [Giant Skill System] Star River Series Hanjin can mobilize the high-altitude star river. Huge ice-blue star river energy enters the battlefield from the sky dome, forming a massive flow between floating islands and bridges. Monster hordes are scattered by the star river torrent, and the sea of clouds rolls to both sides after impact. The battlefield can leave frozen star river traces or ice-blue energy bands. Thunder Series Sky thunder clouds respond to Hanjin. Massive lightning descends on the core war zone. Lightning can form: Thunder swords. Thunder pillars. Arc networks. Large sword arrays. Monster hordes lose balance and are thrown continuously in dense lightning. Floating island surfaces show charred, electric shock, and crack marks. Storm Series Hanjin swings sword causing a large ice-blue storm. Multiple giant whirlwinds span across floating islands and sea of clouds. Storm can simultaneously sweep up: Monsters. Gravel. Cloud mist. Immortal palace debris. Senior Sister speeds through the inside of the storm continuing pursuit. Environment shows obvious wind erosion and rotational damage. Celestial Body Series Anomalies occur in the high-altitude star river. Many celestial bodies with ice crystals, starlight, or dark gold energy fall rapidly from the sky. Different floating islands suffer continuous large impacts. Producing: Giant pits. Cold fog. Gravel. Shockwaves. Large-scale monster tide disintegration. Moonlight Series Large-scale moon-white visual phenomena appear on the battlefield. Can be achieved through: Moonlight mirrors. Ice crystal reflection. Multi-directional refracted sword light. Forming a large-area slashing network. Slash lights cut through monster tides from multiple directions simultaneously. Some moonlight structures remain in the environment after the skill ends. Sun Series As dawn approaches, the first sunlight enters the battlefield. Hanjin can mobilize dark gold solar energy. Giant golden divine birds, blazing sun sword fire, or large-scale golden celestial phenomena traverse the floating island group. Ice-blue and dark gold form strong cold-warm overlay. Many monster hordes disintegrate into stardust under solar energy. Sword Array Series Large immortal palace squares or floating island grounds are activated by Hanjin's sword intent. Many ice-blue giant swords emerge from buildings, ice layers, or ground. Sword scale is far larger than normal weapons. The entire area quickly forms a large sword forest or array. Senior Sister moves at high speed within the sword array. Monsters are consecutively knocked away, pierced by energy bodies, or thrown into the air from different positions. Rift Series Hanjin can briefly tear open battlefield space. Huge black space rifts form between sky or floating islands. Rift edges are outlined by ice-blue and dark gold energy. Many sword lights or space cuts spread outward along rift edges. Senior Sister can quickly change positions around the rift. Obvious visual residuals remain after space rifts end. Forbidden: using ordinary black hole swallowing instead of space rifts. Aurora Series Large-area ice-blue, moon-white, and pale gold auroras appear in the high sky. Auroras descend from the sky dome, covering multiple floating islands. Aurora curtains have huge depth and spatial scale. Monsters entering them: Freeze. Lose balance. Disintegrate into energy. Senior Sister shuttles at high speed between different aurora layers. This stage gradually brings the entire battlefield to the final climax. [Final Phase] Visuals left by previous battles still exist in the scene. For example: Ice layers. Scorch marks. Wind erosion. Impact craters. Mirror fragments. Sword forests. Space cracks. Aurora afterglow. Monster debris. In the final phase, these visual elements don't need to all become the same skill directly, but should produce some degree of environmental resonance. Hanjin becomes the final energy core. Senior Sister releases a large-scale termination phenomenon covering the core floating island group and sky. Can be manifested as: Giant star rings. Multi-layer sky dome shockwaves. Ice-blue and dark gold ring-shaped sword light. Large-range starry sky energy expansion. Termination skill scale must be obviously higher than previous single-element skills. Star river, lightning, sun/moon, and aurora visuals can briefly appear in the termination effect, but cannot fully replay previous skills.

@Arvin
Seedance 2.0 Mini Wuxia Battle Prompt
Seedance 2.0

Seedance 2.0 Mini Wuxia Battle Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension dual combat. This time completely break out of previous modes: Constant weapon changes Single combat breaking The core becomes: The two protagonists themselves are a continuously moving dual tactical system. One absorbs pressure from the front The other changes the situation from the flank Immediately swap roles in the next second The real thrill is not flashy sword qi, but that the two protagonists almost don't need to turn back to confirm, can constantly cover each other's blind spots, forming stronger and stronger tacit understanding and tension. Character and Asset Locking Strictly lock only @image 1 and @image 2 as the two core characters. @image 1 | Sword Immortal Senior Sister Image 1 Sword Immortal Senior Sister always maintains original: Adult East Asian female identity Face Black long hair half-up White jade hairpin Tall slender proportion White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist seal Jade pendant White cloth boots Only one silver straight sword @image 2 | Junior Sister Image 2 Junior Sister always maintains original: Adult East Asian female identity Face Braided black hair Green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Only one dark steel sword Other Characters Enemies, Master, Passersby are all functional characters only, no need for complex face locking, clothing locking. Environment DNA All uploaded background and location reference images this round jointly determine the same set of Environment DNA. Before formal generation, silently analyze compatible elements among them: Terrain Architecture Height differences Spatial scale Material age Vegetation Water bodies Weather Mountain mist Lighting Reflections Air depth Routes passable by characters Then recombine into a unique but credible new space for this round. Space and Route Principles The entire 15 seconds must occur in a continuous understandable combat route, cannot suddenly switch to another world. Background remains dynamically active but narratively neutral: Wind Water Mist Leaves Clothing hems Reflections Distant figures Always naturally active. Only when characters truly: Step Collide Grazing Weapons touching environment Do these appear: Dust Ripples Debris Scratches Clothing displacement etc. passive physical feedback. Strictly Prohibited Bridge suddenly breaking Mist suddenly saving people Tree suddenly blocking sword Building collapsing itself to help either side Segmented Structure 0–5s | Wide shot entering medium shot Same white-robed Sword Immortal Senior Sister and same green-robed Junior Sister standing back-to-back. Three enemy swordsmen who only bear combat function press in actively from different directions. 0–1s Use 24mm fixed wide panorama, letting audience understand at once: Positions of five people Attack directions Space available for movement next Junior Sister lowers voice, says only one line: "This time, don't turn back to save me." Senior Sister never turns back throughout, calmly answers: "Good." As soon as the last word lands, enemies launch simultaneously without warning. Camera quickly moves from fixed 24mm into 35mm medium-close range motion, but doesn't shake randomly, instead brought in by the characters' true movement lines. First Round Engagement One enemy attacks Senior Sister from above Another enemy cuts into Junior Sister's blind side simultaneously The two women explode in opposite directions almost instantly: Senior Sister briefly changes attack line of first sword then directly advances position Junior Sister lowers center of gravity grazing second attack, only counter-attacks enemy's weapon path, doesn't stop to pose Two immediately start migrating forward along routes truly existing in reference environment. A high-speed foreground passing enemy body briefly fills lens, using this real occlusion to complete first hidden cut, audience barely feels camera position has changed. 5–10s | Medium shot continuous follow Maintain: Same space Same two protagonists Same weapon ownership Enemies absolutely cannot queue up to send moves, they continuously: Chase Surround Intercept At this time: Senior Sister bears continuous pressure from two enemies Junior Sister faces another enemy Cannot split screen into "two fighting separately", must let two combat lines constantly interweave. First Tactical Complement Senior Sister deliberately yields half step, bringing one pursuing enemy into Junior Sister's advancing attack line. Junior Sister doesn't look at Senior Sister at all, only at the instant enemy's sword tip truly enters her space, briefly catches and changes weapon direction with dark steel sword, immediately releases, continues handling person in front. Second Tactical Complement Less than a second later, exact opposite happens again. Another enemy launches true attack from behind Junior Sister. Same white-robed Sword Immortal doesn't even turn back, silver sword tip enters from other side of frame at high speed, uses only one extremely short metal impact to push that sword out of dangerous line behind Junior Sister, then silver sword immediately leaves frame, Senior Sister continues own fight. Core State Two people never confirm each other's positions, yet accurately know where the other is. Camera glides smoothly between foreground and midground, utilizing following elements sweeping past lens at high speed to form 2-3 extremely natural hidden transitions: Enemy shoulders White wide sleeves Green clothing hem Weapons Rhythm Requirements Action rhythm isn't one speed from start to finish, but: Two fast exchanges One truly weighted weapon collision Half-beat silence Then sudden explosion Same older Master stays in distant safe zone observing, doesn't act from start to finish, doesn't solve problems for anyone. 10–15s | Close shot entering final wider medium shot Three enemies discover single pursuit ineffective, first time truly change strategy simultaneously, compressing space from three directions, forcing Senior Sister and Junior Sister toward same central area. Form obvious deadlock. Two don't continue retreating. Same white-robed Sword Immortal and same green-robed Junior Sister suddenly burst sprint towards each other simultaneously. Camera doesn't cut immediately, lets audience fully see: Two shoulder lines graze in high speed, bodies cross through each other with minimal distance. At moment of crossing, two fully swap front-back positions. And neither looks at the other. Tactical Flip After Swap Senior Sister while passing Junior Sister, directly takes over enemy originally attacking Junior Sister's blind side Junior Sister simultaneously cuts into line of enemy originally chasing Senior Sister One enemy longsword sweeps across entire camera at high speed, forming only one obvious weapon occlusion hard cut. Cut to brand new reverse axis: Senior Sister now stands at position Junior Sister just left Junior Sister also stands at position Senior Sister just left Both immediately complete two extremely short, extremely direct, no showy rotation reverse breaks: Silver sword tip safely stops one finger-width before an enemy's chin Dark steel sword simultaneously safely stops outside another enemy's sword-wielding wrist Third enemy prepares to strike again, but finds both effective attack lines completely blocked by companion's position, can only force retreat. Sudden Stop Moment Previously dense: Whooshing sounds Metal collisions Shoe sole skid sounds Collapse suddenly at this moment. Leaving only: Two women's true breathing Extremely light residual vibration of swords Silk clothing hems gradually falling Senior Sister still looking at enemy in front, asks without turning head: "Still alive?" Junior Sister pauses almost none: "Easier than you." Senior Sister's mouth corner shows only extremely brief, extremely light hint of smile. Distant same Master finally lightly exhales breath held throughout, but doesn't preach, doesn't explain relationship between two. Ending State After victory confirmed, absolutely no victory poses. Two women lower sword tips simultaneously, maintain original pace continuing forward through same space; three enemies instinctively yield road. Hair, clothing hems, environmental wind, water mist, debris continue natural movement, picture ends directly while characters still moving forward. Camera and Editing Requirements Strict total duration 15 seconds 16:9 landscape Maintain 0–5s / 5–10s / 10–15s three clear narrative segments Visually dominated by one continuous silky camera path Whole film allows only about 4-5 hidden cuts or cuts truly triggered by impacts Prohibit crazy fragmented cutting for "action feel" Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, actively control prompt budget. Most important is: Image 1, Image 2 two protagonist identities stable Two swords' ownership stable Hands and bodies continuous Two people's spatial relationship continuous Core environment route continuous Three enemies only need to maintain: Ancient style enemy swordsmen Basic functional appearance That's enough, don't waste model attention strictly locking faces, clothes and details. Sound and Motion Requirements Native synchronized Mandarin dialogue Native synchronized spatial audio effects Focus strengthening: Sword tip brief whoosh Real metal collisions Shoe sole friction Silk clothing hem twitching Characters' true breathing Final sudden quiet sound contrast Motion Texture 24fps cinematic motion texture Natural motion blur Actions must have clear: Start Acceleration Force application Line change Inertia Braking Strictly Prohibited Teleportation

@Soran
Mannequin Horror Escape in Mall
Seedance 2.0

Mannequin Horror Escape in Mall

CHARACTER LOCK: the main character is a man in his 30s, dark casual jacket, , short dark hair — consistent into Part 2. Muted color grading, natural sound throughout, tension score entering early. [0-1s] A woman leans close to a mannequin to inspect an outfit — its head turns toward her unexpectedly. [1-2s] It steps off its stand and reaches for her, pulling her out of frame. [2-3s] Wide shot: the four other mannequins nearby begin moving too, stepping down from their platforms. [3-4s] They move toward nearby shoppers with quick, unnatural motion. [4-5s] People scatter and call out in alarm through the section. [5-6s] One figure reaches a shopper near a clothing rack, pulling him off balance. [6-7s] Wide shot: concern spreads through the main corridor, people moving quickly away. [7-8s] The main character ducks behind a support pillar, assessing the situation. [8-9s] He spots a storage room nearby and waves urgently for others to follow. [9-10s] A group of shoppers hurries toward him and into the room. [10-11s] He pulls the last few inside and shuts the door firmly. [11-12s] Interior: the room full of worried people, some holding each other close. [12-13s] He leans against the door, then notices a wall mirror reflecting the corridor. [13-14s] Through the mirror he sees one figure standing still over a man on the floor. [14-15s] Close-up: his expression tightens with concern. [15-16s] He spots three more people hiding behind a distant pillar through the mirror. [16-17s] He glances at the room, then carefully opens the door a crack. [17-18s] The sound draws a nearby figure's attention toward the doorway. [18-19s] He grabs a life-size cardboard standee and sets it out in the corridor. [19-20s] The figure moves toward the standee instead, momentarily distracted. [20-21s] He slips out and moves low along the wall, away from it. [21-22s] Tracking shot: he hurries toward the three people behind the pillar. [22-23s] Close-up: their worried faces as he reaches them, signaling quiet. [23-24s] He motions for them to follow, checking the corridor both ways. [24-25s] Wide shot: the four of them move quickly back toward the storage room. [25-26s] Behind them, another figure's attention turns toward the movement. [26-27s] It begins following, picking up speed. [27-28s] He urges the group to move faster, glancing back. [28-29s] They reach the storage room door, hands on the handle. [29-30s]: the door swings open, light spilling out, the figure closing the distance behind them. Cut to black. Natural sound throughout — fabric movement, calls of alarm, footsteps, door sounds, breathing — with a tense instrumental score building steadily. No text overlay, no watermark. Varied camera work — close-ups, wide shots, mirror reflections, tracking shots. Natural retail lighting.

@auqib
Solo Camping Vlog with Night Surprise
Seedance 2.0

Solo Camping Vlog with Night Surprise

Create a 20-second ultra-realistic cinematic camping vlog featuring a young Japanese woman with straight black hair and bangs, wearing a dusty pink outdoor jacket. Scene 1 (0–4 sec): Selfie-style vlog in a beautiful pine forest during golden hour. She smiles at the camera while holding a beige tent bag and excitedly introduces her solo camping adventure. Natural handheld camera movement, realistic facial expressions. Scene 2 (4–7 sec): Wide cinematic shot of her setting up a beige camping tent among tall pine trees. She happily raises both hands to celebrate after pitching the tent. Warm sunlight filters through the forest. Scene 3 (7–12 sec): Nighttime campfire scene. She sits on a folding camping chair, roasting a marshmallow on a stick. Close-up of her gently blowing on the toasted marshmallow, with realistic firelight illuminating her face. Scene 4 (12–16 sec): She sits beside the campfire holding a glowing marshmallow, enjoying the peaceful night in the forest. Natural expressions, cozy atmosphere, realistic shadows and warm orange lighting. Scene 5 (16–20 sec): Inside her illuminated tent at night, she smiles at the camera while holding a camping lantern. Suddenly, she hears a mysterious noise outside, opens her eyes wide, and pulls her sleeping bag up to her nose with a cute, surprised expression. Visual style: Photorealistic live-action, 4K, cinematic depth of field, natural skin texture, realistic lighting, smooth camera transitions, authentic outdoor atmosphere, detailed facial expressions, cozy solo camping aesthetic. Audio: Natural forest ambience, birds chirping, gentle wind, crackling campfire, subtle fabric sounds, and soft nighttime forest ambience. No background music, no subtitles, no text, no watermark. Consistency: Maintain exactly the same woman, hairstyle, outfit, facial features, and tent throughout all scenes.

@Zorvia
Realistic Fitness Vlog with DV Aesthetic
Seedance 2.0

Realistic Fitness Vlog with DV Aesthetic

Create a 30-second, 4:3 horizontal aspect ratio, highly realistic personal fitness Vlog that captures the feel of a friend casually recording a daily workout with a early-2000s home DV camcorder. It is not a fitness ad or a polished cinematic short. The 30 seconds is an edited summary of the fitness process, connecting leaving home, preparation, training, and ending through natural jump cuts; do not rush the character to complete everything in 30 seconds, and do not use speed-ups. [Character & Clothing] Use the uploaded full-body image of the person in grey sportswear [@Image1] as the sole character reference. The protagonist is the adult female from the reference image, strictly maintaining her facial features, face shape, eyes, nose, lips, thin-framed glasses, hairline, and overall age appearance. She must remain the same person from different angles, during exercise, speaking, and smiling; she cannot become another similar-looking face. The reference image is only used to determine identity, clothing, and body appearance; do not reuse the white studio background or the fixed standing pose from the original image. The character has a natural, healthy fitness physique with moderate muscle definition in shoulders, arms, waist, abdomen, and legs, showing real muscle contraction and stable body control during movement. Maintain the overall height and body proportions from the reference image; do not exaggerate muscles, overly cinch the waist, or lengthen legs. Keep skin fair and delicate but with natural texture; slight redness may appear after exercise, but no excessive smoothing or plastic look. Wear the same set of sportswear from the reference image throughout: heather grey wide-neck short-sleeve T-shirt with the neckline naturally tilted, exposing her right shoulder (left side of the frame when facing front); the hem tied at the same-side waist forming a cropped style exposing the waist/abdomen, keeping the original pink-purple print on the chest; underneath is a pink-purple thin-strapped sports bra with straps and edges naturally visible; bottom wears heather grey high-waisted tight sports shorts, paired with white ribbed mid-calf sports socks and the same white lace-up sneakers as in the reference image. Clothes should have real wrinkles and slight displacement due to movement, but cannot change style, color, material, knot position, or exposed shoulder direction. Do not change into black tops, long leggings, blue socks, or boots. When leaving, keep the loose black long hair from the reference; tie it into a ponytail by hand before entering the gym, then maintain the same ponytail throughout, keeping natural bangs and sideburns; do not suddenly change bangs or hair volume. Glasses are worn throughout, maintaining reasonable position during exercise. Props are fixed: a small black gym bag, a transparent water bottle with a white cap, and a small white towel; do not change their appearance across shots. [Shot Flow] 0–3s | Going to nearby gym. Quiet community street, natural daylight. Friend films from her side-front while walking; she wears the aforementioned grey sportswear, carrying a small black gym bag on one shoulder, walking towards the nearby gym. Black long hair sways gently with steps. She briefly looks at the camera with a natural small smile, then continues looking at the road, not posing deliberately. Camera has slight undulation from walking, composition slightly off, like casual recording. 3–6s | Tying hair. Stops near gym entrance, side medium close-up. She raises hands to gather long hair, ties it into a neat ponytail with a black hair tie, then adjusts glasses and bag strap. Natural jump cuts may skip part of the tying process, but viewers must see the actual action from loose hair to ponytail; hairstyle cannot change magically. Movements are relaxed and skilled, contact between fingers and hair is realistic. 6–9s | Putting things down, simple warm-up. Cut to ordinary community gym, black rubber floor, dumbbell rack, bench, wall mirrors, environment realistic with traces of life usage, not luxurious empty commercial studio. She places black gym bag next to bench against wall, puts water bottle and white towel on one end of bench. Natural jump cut to her lightly moving shoulders, stretching arms, adjusting breathing. Camera feels like friend shooting casually from side, not deliberately showcasing body. 9–15s | Simple strength training. Two normal-speed training clips: first film her doing light dumbbell curls, fully presenting smooth lift, brief pause, controlled lowering; shoulders don't shake wildly, palms grip dumbbells realistically, arms show natural muscle lines with effort; then cut to side-front medium-full shot filming her completing one bodyweight squat, from standing to squatting and back up stably, feet contact ground, knee and hip movement reasonable, torso stable. She focuses on breathing, exhales softly when exerting force, doesn't pose for fitness camera. Sportswear shows natural stretch and wrinkles, ponytail swings slightly with movements. 15–20s | Treadmill jogging. Side-front handheld medium shot, she jogs easily on treadmill, stride moderate, left and right feet alternately contact belt, arms swing naturally, ponytail sways rhythmically with steps. Breathing becomes slightly heavier, small amount of sweat appears gradually on forehead, nose wings, and neck sides, not suddenly soaking wet. She glances at camera, smiles lightly with expression tired yet amused. Then natural cut to treadmill slowing/stopping, she confirms stability before stepping down, does not jump off running belt. 20–25s | Drinking water, wiping sweat. Returns to same bench, unscrews same water bottle, takes two small sips, then presses small white towel gently on forehead and neck sides. Towel has real contact and occlusion with skin, does not pass through glasses, does not wipe away all sweat directly. She accidentally sees sweaty self in mirror, laughs lightly, a real relaxed reaction after exercise, not exaggerated acting. Reflection's actions, clothing, and position must accurately correspond to person. 25–30s | Done working out. Sits on bench, breathing still slightly rapid, shoulders rising/falling with breath, holding towel. Friend brings camera closer, she looks up at camera, says naturally in Chinese tone with smile: "Today's workout felt pretty good!" Voice carries post-exercise breath, mouth shapes accurate, ends with light laugh. Finally natural cut to her carrying same black gym bag towards exit, ponytail swinging lightly, camera follows half-beat slow, ending in lifelike action, no advertising freeze-frame. [Photography & Visual Quality] Entire segment presents early-2000s consumer MiniDV recording quality: slight handheld shake, imperfect composition, occasional delayed follow-focus, slight autofocus search, brief exposure/white balance changes when moving outdoors to indoors, soft digital details, slight shadow noise, normal motion blur, and one unskilled small zoom. These flaws should be restrained and random, not every shot intentionally out-of-focus or violently shaking. Character's face always clear enough to recognize same person from reference. Primarily eye-level medium shots, medium-full shots, and natural facial close-ups; training shots retain necessary body/equipment info, no deliberate close-ups on chest/buttocks. No stabilizer-smooth moves, blockbuster grading, slow-mo, lens flares, film burn, exaggerated grain, or fake tape glitches. DV device itself does not appear in frame. [Audio] Only ambient sounds: community footsteps, slight street noise, door push, bag strap/cloth friction, gym AC hum, distant blurred conversation, light dumbbell placement, shoe-ground contact, treadmill motor sound, gradually heavier breathing, bottle opening/drinking, towel friction, natural laughter, and final character dialogue. Audio quality has slight noise/space sense from home DV mic, no studio vocals. No BGM, no narration, no subtitles. [Negative Constraints] Prohibit identity drift, face changing, glasses disappearing/deforming, hairstyle switching without reason, clothes changing color/style, exposed shoulder flipping left/right, body proportion changes, exaggerated muscles, plastic skin, beauty filters, abnormal skin texture, unreasonable sweat, distorted palms, extra fingers, equipment deformation, dumbbells passing through hands, foot sliding, distorted running motions, items floating/teleporting, wrong mirror reflections, duplicate protagonists, props appearing suddenly. Except for existing prints/marks on reference clothing, do not add brand logos, watermarks, date/timestamps, UI text, or other screen text.

@疯狂的田螺君
Supernatural Basketball Gym Action Scene
Seedance 2.0

Supernatural Basketball Gym Action Scene

Ultra-realistic cinematic action scene inside a high-school basketball gym, a fierce young woman in a stylish school-uniform-inspired outfit unleashes powerful glowing red and purple supernatural energy from her hands, intense confrontation with another girl, dramatic energy trails and particles, dynamic movement, wooden basketball court, bleachers in the background, cinematic lighting, realistic facial details, dramatic atmosphere, motion blur, volumetric light, shallow depth of field, high contrast, photorealistic VFX, 8K detail, vertical 9:16 composition, epic supernatural action movie aesthetic.

@AIwithMinal
Samurai Castle Assault One-Take
Seedance 2.0

Samurai Castle Assault One-Take

KAZEMIRU: THE JADE-WIND BLADE: ONE-TAKE CASTLE ASSAULT Duration: 30 seconds | Aspect Ratio: 16:9 | No music ONE-TAKE LOCK: This is ONE SINGLE UNBROKEN CONTINUOUS SHOT lasting the full 30 seconds. ZERO cuts. ZERO dissolves. ZERO fades. ZERO match-cuts. ZERO time jumps. ZERO scene resets. The camera never leaves the action and every location change happens physically inside the shot: the camera passes through torn doors, over railings and up the roof with Kazemiru. Time runs in real time. STYLE: Ultra-photorealistic live-action Japanese dark-action cinema with restrained subtle VFX. Impossible anime-inspired dual-sword choreography performed by real human bodies. Large-format cinema look, natural daylight, muted earthy color palette, soft realistic shadows, no oversaturated colors. @Image1 is KAZEMIRU. Preserve her exact face, silver-white ponytail, torn ivory kimono, charcoal split hakama, wind-swirl forearm tattoo and gold hoop earrings in every frame. @Image2 shows the five elite guards. @Image3 shows Captain Tetsugan. POSITIVE LOCKS (true for all 30 seconds): - Exactly ONE Kazemiru with exactly TWO real steel katanas, one in each hand, both always visible and independently controlled. - Her face always matches @Image1. - Every enemy comes from @Image2 or @Image3 and stays visually consistent. - Her body physically crosses every distance, with no teleportation. - It is always daytime with bright natural light. PERSONALITY: Cold, calm, battle-hungry. Minimal expression, steady breathing, focused eyes. Her hunger shows through relentless speed and escalating ferocity, never through grinning or shouting. JADE-WIND EFFECT: Every fast movement leaves a thin, soft jade-green wind trace that follows her exact physical path and fades almost instantly: sword arcs leave fine blade trails, spins bend the air, footsteps kick tiny wakes, supersonic bursts add a brief compressed-air ripple. Always thin, subtle and realistic. No aura, no smoke, no glowing body, no effects moving on their own. CAMERA (one continuous handheld-style pursuit): Constant dutch angle of 25–35°. Wide field of view around 75° in the interior and courtyard, tightening to about 50° for the rooftop duel. Kazemiru moves first and the camera follows 0.1–0.3 seconds late: whip-pan, overshoot, correct, reacquire at the moment of contact. The camera flows through rear over-the-shoulder, low-angle pursuit, side tracking, ground-level chase and front three-quarter retreat, always in one connected movement. Never static, never perfectly smooth. ══ 0:00–0:10: THE GRAND AUDIENCE HALL ══ Setting: bright daylight through large shoji panels, gold folding screens, tall dark timber pillars, tatami sections, raised platform, armor displays, low lacquer tables, silk curtains. 0:00–0:03: Rear over-the-shoulder, five guards closing in. Her fingers tighten on both hilts. BURST: a thin jade streak snaps across the hall and the silk curtains whip. The camera loses her, whip-pans, and finds her inside Guard 1's reach. Left blade parries, right blade slashes diagonally, a pivot, a reverse cut. He drops. 0:03–0:06: Guards 2 and 3 converge. She ducks under a swing, plants a foot on a pillar and pushes off, dust bursting from the wood. Mid-air her left sword deflects Guard 2 and her right sword cuts down. She lands on the edge of a lacquer table, which slides back, and rebounds straight toward Guard 3. 0:06–0:10: Aerial right slash, left reverse slash, dual cross-slash with two separate jade trails. She lands low and bursts across the floor. Guard 4's spear thrusts: she runs two steps up a wall, flips off, and cuts him down through a folding screen. Guard 5 charges: she catches his blade with one sword, vaults the railing above him, and finishes with a cross-slash as she lands behind him. ══ 0:10–0:20: THE PALACE COURTYARD ══ Transition inside the same shot: she does not pose. Both swords still in hand, she drives straight through the paper doors in one burst. The torn paper flutters past the lens as the camera follows her through the doorway onto the wooden veranda and out into a stone courtyard with lanterns, a koi pond, a red lacquer arched bridge and pine trees. Eight new guards: swordsmen below and archers on the roofs. 0:10–0:13: A volley of arrows. She cuts two out of the air with a spinning double slash and a third grazes her sleeve. She sprints along the veranda, pivoting off each post, a jade ripple following her feet. 0:13–0:16: She kicks off a stone lantern, which tips over, and leaps onto the bridge railing. Three swordsmen charge. She runs along the rail, slashes the first, flips over the second, and lands in the koi pond with a huge splash. In the water she parries two blades and cuts both guards. Droplets scatter across the lens. 0:16–0:20: She bursts out of the pond and sprints up a pine trunk in three steps. The camera tilts up with her. She launches onto the roof among the archers: left sword disarms, right sword strikes, roof tiles scatter. Two archers fall. ══ 0:20–0:30: THE ROOFTOP DUEL ══ Transition inside the same shot: she keeps climbing over the roof ridge and the camera rises with her, tightening to a 50° field of view. The tiled castle rooftop opens up with wind in her ponytail and the town far below. Captain Tetsugan (@Image3) waits with his naginata, calm and unflinching. 0:20–0:23: Tetsugan sweeps the naginata in a wide arc. Kazemiru ducks, slides down the sloping tiles, and crosses both swords to stop the blade. Sharp metal sound as his strength pushes her back a step. Her expression stays cold. 0:23–0:27: Fast exchange: his thrust, her left parry, her right slash that cuts his armor cord. He spins the pole and sweeps for her feet: she jumps, kicks off the shaft, and flips over him. Mid-air she cuts both swords across his back armor. Tiles crack under their feet and a faint jade wake curves around her path. He staggers, strikes back, and she narrowly dodges as the blade cuts a roof beam. 0:27–0:30: Supersonic burst along the ridge line, the jade streak slightly brighter but still thin. She slides under the naginata, and as she rises both swords slice through the shaft in a clean cross-cut. Tetsugan drops to one knee, defeated but alive. Kazemiru stands, both swords still in hand, and the last jade filaments disappear. She turns her cold eyes toward the courtyard far below, where dozens more guards pour in. The camera slowly pulls back and up to a wide shot of the whole castle. She lowers her body for the next burst. THE FIGHT CONTINUES. AUDIO: Sword resonance, compressed-air whooshes, metal clashes, footsteps on wood and tiles, arrows, water splashes, fluttering silk and paper, enemy shouts, wind over the rooftops. No dialogue, no music. HUMAN-FIRST LOCK: Kazemiru is always a real human: natural skin pores, real eyes, individual hair strands, believable anatomy and cloth physics. Only her choreography is anime-level impossible. NEGATIVE: cuts, edits, dissolves, fades, scene transitions, time jumps, multiple shots, single-sword fighting, missing or duplicate sword, duplicate Kazemiru, clones, teleportation, thick aura, smoke, glowing body, neon or oversaturated colors, detached VFX, random flips, decorative acrobatics, idle pose, static camera, perfectly smooth tracking, slow combat, floating, broken anatomy, CGI or plastic skin, anime rendering, blood, gore, subtitles, logos, watermark.

@Mira Sterling

Some prompts are collected from creators on X. Copyright belongs to the original authors.