Kenerate AI

Prompt Library

AI Prompt Library

Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

15,630 prompts · Updated daily · 100% free

65 prompts

Friday Office to Golden Hour Transition
Seedance 2.0

Friday Office to Golden Hour Transition

FORMAT: 15s / 720P / 16:9. REFERENCES: Image1 is the storyboard and sequential visual guide. SCENE: One career woman races through the final hours of Friday in a modern city office, finishes her last task, and steps into an inviting golden evening. STYLE: contemporary live-action cinematic realism, brisk pacing, cool blue-gray office shifting into amber sunset and warm city lights. LENS / LIGHT / GRADE: 35mm full-frame with 85mm close-ups; cool overhead office light shifting to golden-hour backlight from screen-right; subtle film grain. STATIC LOCKS: same adult woman, face, tailored workwear, hair and accessories throughout; coherent office geography, screen direction and light progression. DYNAMIC MOTION: quick clock glance, purposeful typing, notifications, brisk lateral tracking, decisive laptop close, forward stride through glass doors, gentle city drift, settle into stillness. TIMELINE: 0-1.5s tight clock and anticipatory eyes; 1.5-3.2s wide office typing as colleagues wind down; 3.2-5s notifications then controlled exhale; 5-7s tracking as she finishes a call and gathers her coat; 7-8.8s final email sent, laptop shuts, relief; 8.8-10.8s she exits into golden evening; 10.8-13s city walk opens into warm weekend atmosphere; 13-15s she smiles, phone goes into her bag, holds a calm liberated final frame. AUDIO / VOICE: ticking clock and soft keyboard taps build over light rhythmic instrumental music; laptop click, office ambience recedes into evening street sounds; music opens into warm buoyant weekend energy. No dialogue or voiceover. RULES: one continuous cinematic video, not a storyboard slideshow; no panel borders, captions, masthead, arrows, overlays or readable screen text; no extra featured characters; preserve natural movement and identity. NEGATIVE: no identity drift, frantic unreadable cuts, garbled text, split-screen or frozen montage.

@Amy G
Samurai Night Hunt with Dynamic Camera
Seedance 2.0

Samurai Night Hunt with Dynamic Camera

KAZEMIRU — WILD-WIND NIGHT HUNT — 5 SAMURAI Duration: 15s | 16:9 | No Music STYLE: Ultra-photorealistic REAL LIVE-ACTION, AAA Japanese dark-action cinema, restrained semi-CGI VFX. ARRI ALEXA 65, IMAX, Panavision anamorphic. Nighttime Edo Japan, cold moonlight, warm lanterns, deep shadows, mist, realistic atmosphere. @Image1 — STRICT IDENTITY LOCK: Preserve exact male face, facial geometry, white hairstyle, body proportions, torn-white outfit, tattoo, accessories and identity. Exactly ONE male Kazemiru, TWO real metal swords, FIVE adult samurai. Kazemiru ALWAYS remains a photorealistic real human male. COMBAT: Wild, aggressive, acrobatic anime-inspired dual-sword choreography translated into live action. BURST → CROSS-SLASH → PIVOT → REVERSE CUT → WEAVE → DOUBLE SLASH → RE-BURST. Both swords remain physical and clearly visible. ZERO idle, posing, waiting or neutral resets. SUPERSONIC WIND: Kazemiru physically crosses every distance; NO teleportation. Each short-range burst creates restrained emerald-green wind trails, subtle particles, air distortion, dust, leaves, bending lantern flames and realistic clothing reaction. LOCATION: Edo castle district at night: broad dirt road, wooden houses, stone walls, gates, tiled roofs, lanterns and trees. Five samurai surround Kazemiru. CAMERA: Strong 25–35° Dutch angle. Camera is always moving and intentionally slower than Kazemiru. Kazemiru moves first → camera reacts 0.1–0.3s late → whip-pan → overshoots → corrects → reacquires at contact. Use rear OTS, 3/4 tracking, aggressive side tracking and low-angle pursuit. NEVER static, floating or robotic. 00:00–00:03 — #1: Five samurai rush from different directions. Kazemiru bursts forward, air blast throws dust and leaves. Camera loses him, whip-pans, reacquires. He reaches #1 and delivers a brutal dual-sword CROSS-SLASH. Clear contact. #1 collapses. No blood/gore. 00:03–00:06 — #2: #2 attacks. Kazemiru weaves beneath the blade, redirects it with one sword and reverse-slashes with the second. Clear contact. He plants one foot on a stone wall and explosively pushes off. Wind and dust erupt. Camera overshoots toward #3. 00:06–00:09 — #3: Kazemiru flies into frame. Camera catches him mid-air. Real human body twists through a descending dual-blade attack. Both swords remain readable. Clear contact. He lands low and instantly bursts again. 00:09–00:12 — #4: Low Dutch tracking above dirt. #4 charges. Kazemiru weaves past by centimeters, pivots and performs two distinct reverse-slashes. Clear contact. Pressure wave throws dirt outward. Camera loses him and violently reacquires. 00:12–00:15 — #5: #5 searches desperately. Emerald wind crosses background. Kazemiru bursts from the side. He ducks the sword, rotate

@Zar⭕on
Avatar-like Jungle Flight Scene
Seedance 2.0

Avatar-like Jungle Flight Scene

Style: Avatar-scale fantasy jungle. Hyper-realistic - no CGI gloss, no game-engine look. Cinematography: Single continuous take, wide lens, GoPro-on-creature intimacy. Lighting: Golden god-rays through canopy, rainbow through waterfall mist. Action: 15s soaring flight - butterflies, waterfall skim, razor-narrow gap, full world reveal.

@xsavagespark
Xianxia Comedy Sword Identity Reveal Prompt
Seedance 2.0

Xianxia Comedy Sword Identity Reveal Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics. Gradually dismantle the solemn cinematography of epic masters announcing their identities into a deadpan 'identity reveal' comedy. Absorb: Silent film reaction rhythm British status-degradation cold humor Hong Kong comedy quick setup and payoff Clear 'three-beat progression' Adopt: Arri Alexa cinema camera texture Stable clear facial micro-details Fine film grain Natural volumetric light Core Comedy Line Keep only one comedy line instantly understandable on first watch: An imposing enemy swordsman tries to dominate the scene with increasingly exaggerated Jianghu titles; the senior sister only wants to know from start to finish: "What is your name?" Finally, the elderly master suddenly recognizes his extremely ordinary, even slightly embarrassing childhood nickname, destroying the enemy's carefully cultivated peerless expert persona with one sentence. Humor Principles Core humor comes from: Status contrast Precise undermining by acquaintances Must NOT rely on: Characters suddenly becoming stupid Environmental accidents External coincidences References & Environment Use @Image 1 and @Image 2 strictly as character identity anchors. All newly uploaded background/location reference images determine the same environmental DNA. Retain recognizable: Real terrain Architecture Materials Vegetation Water bodies Weather Mountain mist Main light direction Reflections Air depth Simultaneously re-plan into a unique, fully unified new space for this round. Background Principle The following elements persist vividly in the background but are narratively neutral: Natural wind Water bodies Vegetation Cloud layers Distant ordinary disciples Spatial ambient sound Character Settings Character ID A | Senior Sister (Sword Immortal) Always the same @Image 1 Senior Sister: 25–30 year old East Asian female Tall slender figure Oval face Dark almond eyes Black long hair half-up, secured with white jade hairpin Always wears same white embroidered silk Hanfu Silver waistband Jade pendant White cloth boots Holds sole silver longsword Character ID B | Junior Sister Always the same @Image 2 Junior Sister: 20–25 year old East Asian female Petite figure Round lively face Black braided hair Always wears same cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds sole dark steel sword Other Characters Enemy Swordsman Extremely imposing Entrance full of ritual Highly dependent on years of cultivated Jianghu titles Strongly maintains 'peerless expert' persona Elderly Master Deadpan throughout Not intentionally humiliating Just naturally recognizing an acquaintance's old name Delivers final blow at end Segment Structure 0–5s | Wide or Long Shot An imposing enemy swordsman strides into open area formed naturally by reference images. He dramatically opens outer cloak, one hand on sword hilt, announces loudly with true expert entrance posture: "North Ridge Lone Swan, River-Cutting Sword, here to challenge today!" Same white-robed Sword Immortal unaffected by aura, calmly asks: "What is your name?" Enemy pauses visibly, then proudly continues: "Jianghu calls me — Cold River Shadowless Guest!" 5–10s | Medium or Cowboy Shot Maintain: Same characters Same costumes Same longswords Identical geographic space Junior Sister slowly turns eyes to Senior Sister. Senior Sister without mockery, seriously confirms again: "I'm asking for your name." Enemy shows slight unnaturalness, still trying to maintain expert air: "Title IS name." Shallow depth of field background, elderly master suddenly squints, staring intently at enemy's face for a beat. Then like finally recognizing a long-lost acquaintance, suddenly asks: "Wang Ergou?" Absolute silence. Enemy's body instantly stiffens, heroically straight posture visibly collapses slightly. Background continues running naturally vividly, completely uninvolved in twist. 10–15s | Close-up or Extreme Close-up Enemy unbelievably turns to master: "You... know me?" Master unaware he's undermining, answers naturally: "You stole my dates as a kid, chased by dogs for three streets." Junior Sister instantly looks down, shoulders trembling slightly, desperately suppressing laughter. Enemy quickly turns back to Senior Sister, trying to salvage last bit of dignity, lowers voice seriously explains: "No one in Jianghu calls me that anymore." Senior Sister nods solemnly after hearing, indicating full understanding, then calmly replies: "Understood, Ergou." Extreme close-up: Enemy's barely recovered expression completely collapses again Junior Sister finally can't help turning face away quickly, short laugh escapes Background elderly master deadpan delivers final blow: "Now someone does again." Enemy completely forgets original challenge intent, silently pulls cloak higher over face, as if regretting announcing so many titles for first time. Cut to black precisely on this expression. Comedy Rhythm Structure Maintain clear 'three-beat progression': Beat 1 Enemy announces himself with epic expert posture, max aura. Beat 2 Senior Sister ignores title system, only asks plain "What is your name?". Beat 3 Master's "Wang Ergou" destroys persona, subsequent salvaging becomes new jokes. Performance Principles Enemy Swordsman Cannot actively joke Cannot perform as clown Must seriously maintain dignity, titles, aura Comedy effect only from how reality undermines his serious identity maintenance Sword Immortal Senior Sister Must remain calm throughout No mockery No stealing thunder Her humor isn't 'getting the joke', but truly only confirming name Junior Sister Must react naturally Focus on "trying hard not to laugh" No premature exaggerated breakdown Elderly Master Must be absolutely deadpan Like normally recognizing person, recalling past Final blow shouldn't feel like intentional banter, but unconscious factual addition Hard Requirements Strict total duration 15 seconds 16:9 landscape Three consecutive clear shots Simple clear staging for Seedance 2.0 Mini Explicit eye-line relationships Strict character continuity Native synchronized Mandarin dialogue Precise lip-sync Clear comedic pauses Costumes stable throughout Longswords stable throughout Supporting roles positions stable throughout Geographic space stable throughout Silk fabric and hair physics realistic Foreground/mid/background maintain natural parallax and real spatial ambient sound No subtitles generated Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Cute Ghost Child in Bedroom
Seedance 2.0

Cute Ghost Child in Bedroom

Create a cute, funny, high-quality 3D animated cinematic scene in a cozy modern bedroom during warm morning daylight. A small child is dressed in an oversized fluffy white ghost costume, with only the child’s big expressive eyes, small hands, and bare feet visible. The adorable ghost walks toward a bed where a surprised mother and father are sitting under a beige blanket. Start with a close-up of the cute little ghost standing in the warmly lit bedroom, then show the child slowly walking toward the bed. The parents notice the ghost and react with exaggerated shock and fear, pulling the blanket up while staring at the child with wide eyes and funny facial expressions. The ghost innocently approaches the camera and raises its tiny hands. Use Pixar-quality 3D animation, highly expressive faces, soft realistic fur and fabric textures, warm natural sunlight coming through the window, cozy bedroom environment, cinematic depth of field, smooth character animation, realistic cloth movement, gentle camera tracking, comedic timing, adorable family-friendly atmosphere, detailed lighting, polished animated-movie quality, vertical 9:16 format, 4K.

@Zarnab Ai
Superhero Speed Sequence
Seedance 2.0

Superhero Speed Sequence

Create a realistic cinematic superhero speed sequence in a busy downtown city street during autumn, with natural daylight, pedestrians, cars, crosswalks and detailed buildings. Scene 1 — Wide street-level shot: pedestrians cross a busy intersection while cars wait in the background. Camera tracks smoothly from left to right. Scene 2 — A female superhero in a sleek fitted red superhero suit suddenly appears and accelerates across the crosswalk at extreme speed, powerful running posture, flowing hair. Scene 3 — Side-tracking close shot: she races past outdoor café tables and pedestrians, surrounded by intense glowing red energy trails and realistic motion blur. Scene 4 — Low-angle tracking shot: she rapidly approaches a small white dog in the crosswalk, crouches down while still moving at super speed and safely grabs the dog. Scene 5 — Close dynamic shot: she carries the dog securely while sprinting forward, red energy streaks wrapping around her body, strong cinematic motion blur. Scene 6 — Wide establishing shot: she races across the entire intersection at incredible speed, leaving long red light trails behind her as pedestrians react naturally. Scene 7 — Fast lateral camera pan: she blasts past people sitting on a city bench reading newspapers, red energy trails sweeping through the frame. Scene 8 — Final wide-to-medium tracking shot: she continues running rapidly down the street and toward the camera, then passes close to the camera with powerful speed, realistic cinematic lighting and motion blur. Photorealistic, cinematic superhero VFX, realistic human movement, natural city environment, dynamic camera tracking, shallow depth of field, realistic red energy trails, high detail, smooth motion, dramatic speed-ramp feeling, no text, no logos, no watermark.

@Sᴀɪʀᴀ
Xianxia Succession Conflict Video Prompt
Seedance 2.0

Xianxia Succession Conflict Video Prompt

Cinematic photorealistic texture, pure ancient Chinese Xianxia aesthetics. Core: Mature identity conflict, restrained wuxia character performance, veteran-screenwriter dialogue relying on subtext and positioning for twists. Adopt: Arri Alexa cinema camera texture Natural volumetric light Fine film grain Core Twist Break from previously used structures: Defiance Scapegoating Surrender Rescue Loyalty test Place conflict directly on 'Succession' itself. Everyone believes: Greatest recognition for Junior Sister is letting her take Senior Sister's sword, title, and position. True twist is— Because Senior Sister truly recognizes her, she refuses to let Junior Sister's life become merely: "Second version of me." References & Environment Use @Image 1 and @Image 2 strictly as character identity anchors. All uploaded background/location references determine same environmental DNA. Before formal composition, silently reassemble compatible: Real terrain Architectural language Material age Vegetation Water bodies Weather Mountain mist Reflections Main light direction Air depth Form brand new unified location. Background Principle Background persists vividly but narratively neutral. Character Settings Character ID A | Senior Sister (Sword Immortal) Always same @Image 1 Senior Sister: 25–30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-up, secured with white jade hairpin Tall slender figure Wears same white embroidered silk Hanfu Translucent wide sleeves Silver waistband Jade pendant White cloth boots Holds sole silver longsword Character ID B | Junior Sister Always same @Image 2 Junior Sister: 20–25 year old East Asian female Round lively face Black braided hair Petite figure Wears same cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds sole dark steel sword with usage wear Other Minor Characters One elderly master Two sect disciples One external envoy These exist only as minor witnesses. Segment Structure 0–5s | Wide or Long Shot Elderly master presides over formal succession ceremony. He offers ceremonial silver sword symbolizing sword chief identity with both hands, says deeply: "Take the sword. From today, you succeed her position." Junior Sister instinctively reaches out. Fingers haven't touched sword, White-robed Sword Immortal suddenly draws sword, using one extremely clean, restrained blade clash to deflect ceremonial silver sword sideways, must NOT attack anyone. She only says: "She won't take it." Junior Sister immediately turns to look at her: "Why?" 5–10s | Medium or Cowboy Shot Maintain: Same two women Same costumes Same longswords Same ceremonial sword Identical geographic space Master visibly displeased: "You don't recognize her?" Senior Sister truly looks at Junior Sister, answers: "Precisely because I do." Full pause half-beat, then drops line: "My position fits only one me." Shallow depth of field background, external envoy can't help chuckling: "Then what is she?" Senior Sister doesn't even turn to respond, keeps looking at Junior Sister: "Ask yourself." At this moment, no sentimental music forcing emotion, keep only natural spatial sound and low restrained score base. Following background elements continue natural motion, completely uninvolved in plot: Wind Water bodies Mountain mist Sleeves Hair strands Reflections Distant figures 10–15s | Close-up or Extreme Close-up Junior Sister first looks down at deflected ceremonial silver sword, then at old dark steel sword accompanying her for years. She stops asking if she can succeed, changes question, whispers: "Where do I stand?" Senior Sister doesn't decide identity for her, only answers: "Don't stand behind me." Full pause half-beat. After Junior Sister truly understands, steps out from half-step behind Senior Sister, stands shoulder-to-shoulder for first time, tilts head asks: "Here?" Senior Sister keeps looking forward, no praise, no comfort, only says three words: "Move forward." Extreme close-up follows Junior Sister's eye change: She briefly freezes, then truly steps forward full pace, stands ahead of Senior Sister for first time. Senior Sister doesn't pull her, doesn't call her back. Shallow depth of field background: Elderly master completely silent External envoy who was chuckling slowly suppresses smile Final frame clearly stops on: "Junior Sister holding her own old sword standing foremost" Deflected inheritance silver sword remains behind, no one picks it up. This means: Not Junior Sister inheriting Senior Sister's position, But Senior Sister yielding front position to her own path for first time. Dramatic Core What completes isn't "refusing succession", but: Refusing defining Junior Sister as "next Senior Sister" Refusing equating recognition with copying Letting her exist not as continuation of anyone Letting her stand in her own place for first time Performance Principles Sword Immortal Senior Sister Cannot be sentimental Cannot preach Cannot seem sacrificial fulfillment Attitude must be stable, restrained, firm Not denying Junior Sister, but refusing Junior Sister swallowed by her title Junior Sister First half must be natural state of "reaching for position per everyone's expectation" Middle part doesn't understand, but begins wavering Later part truly understands "don't stand behind me" Emotion cannot explode outward Growth must mainly happen via eye-line and positioning changes Elderly Master Initially represents system and traditional order Final silence itself is attitude change No need to admit mistake or explain External Envoy Initially slight bystander disdain Finally suppresses smile, indicating realization this isn't simple refusal but higher-level recognition Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three consecutive clear shots Native synchronized Mandarin dialogue Precise lip-sync Precise eye-line relationships Character identity stable throughout Hairstyle stable throughout Costume stable throughout Both original longswords stable throughout Ceremonial silver sword stable throughout Supporting roles positions stable throughout Geographic space stable throughout Character action quantity strictly restrained Three actions must be clearly readable: Blade deflect Turn head Step forward Micro-expressions must be real restrained Silk fabric, metal swords, hair physics natural Foreground/mid/background maintain real parallax and synced spatial ambient sound No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Character reference consistency Multi-character visual hierarchy Few precise action nodes Stable camera continuity Light/shadow continuity Core prop continuity Precise audio-visual sync for dialogue, metal clinks, footsteps, fabric rustle, ambient sound Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Seedance 2.0 Mini Prompt for Xianxia Comedy Video
Seedance 2.0

Seedance 2.0 Mini Prompt for Xianxia Comedy Video

People are not magical instruments, nothing needs to be useful prompt: Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Centered on mature social tension, restrained dark humor, and authentic character relationships, thoroughly translating the current mood where "all interests seem to have to become skills, grades, profits, and self-improvement" into an ancient Xianxia character drama. Core Principles No modern vocabulary Avoid cliché twists like "seemingly useless hobby actually hides peerless martial arts, hidden inheritance, key combat ability" The cup is just an ordinary, even slightly warped cup from start to finish It truly carries character values References and Environment Strictly use @image 1 and @image 2 as character identity anchors. Silently reorganize all newly uploaded background and location reference images into a unified environmental DNA, naturally blending compatible elements: Ancient architectural language Real terrain Spatial scale Weathered materials Vegetation Water bodies Roaming mountain mist Slow-moving clouds Reflections Main light direction Atmospheric depth The entire environment must remain vivid but absolutely neutral narratively. Character Settings Character ID A | Sword Immortal Senior Sister Always the same @image 1 Sword Immortal Senior Sister: 25–30 year old East Asian female Oval fair face Dark almond eyes Black hair half-tied, fixed with white jade hairpin Tall slender figure Wearing the same set of white embroidered silk Hanfu Translucent wide sleeves Silver waist seal Jade pendant White cloth boots Holding the only silver long sword Character ID B | Junior Sister Always the same @image 2 Junior Sister: 20–25 year old East Asian female Round lively face Black hair braided Small stature Wearing the same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding the only dark steel sword Other Secondary Characters One elderly master One competitive fellow disciple Several disciples who just returned from seven-day rest Segment Structure 0–5s | Wide or Long Shot Disciples display their seven-day gains in order: Some bring back sword manuals Some bring back demon cores Some collect precious medicinal herbs When it's Junior Sister's turn, she quietly takes out a self-fired, slightly warped, obviously not beautiful ordinary clay cup from her bundle and places it in the center of the table. The master looks for a moment, then says: "Seven days of rest, others broke realms and understood swords — you just fired a cup?" Junior Sister nods naturally: "Mhm." The first shot must immediately form a contrast hook. 5–10s | Medium or Cowboy Shot Maintain same characters, clothing, clay cup, and completely consistent spatial relationships. The competitive fellow disciple picks up the clay cup, asking with a bit of incomprehensible smile: "Can it break realms?" Junior Sister answers: "No." Fellow disciple continues: "Can it exchange for spirit stones?" Junior Sister answers: "No." The master finally asks the question everyone wanted to ask: "Then why learn it?" This time, Junior Sister hesitates briefly for the first time. Even a bit embarrassed because the answer is too simple. After pausing half a beat, she says: "...I want to learn." Surrounding disciples glance at each other, some suppress laughter. Just when viewers think Senior Sister will also scold her, the same white-robed sword immortal says nothing, calmly takes back the warped clay cup from the disciple's hand, and pours herself a cup of tea. Wind, water bodies, mountain mist, vegetation, cloud shadows, fabrics, and distant pedestrians in the background continue to change realistically and naturally, but must never participate in character conflicts. 10–15s | Close-up or Extreme Close-up Master looks at Senior Sister, asking: "Internal sect assessment is imminent, are you still letting her play?" The same Sword Immortal Senior Sister lowers her head to seriously look at the warped rim, directly answering: "This doesn't count as progress." Junior Sister's eyes visibly darken for a moment, causing viewers to misjudge again—Senior Sister actually doesn't agree with her either. Fully preserve a deceptive half-beat. The next second, Senior Sister naturally drinks a sip of tea with this cup, adding: "That's why it's rare." Master frowns: "What does that mean?" Extreme close-up falls on Senior Sister. She doesn't look at Master, but looks at Junior Sister, saying: "She finally did something — not used to prove herself." The scene falls completely silent. Junior Sister's previously uneasy gaze slowly relaxes. That fellow disciple still quietly adds: "But it's still useless." Senior Sister hands the clay cup back to Junior Sister, saying only: "People are not magical instruments." Full pause for the final half-beat, then delivering the last line: "Nothing needs to be useful." Ending Hard Constraints Never arrange applause Never suddenly reward Never let master announce exceptional promotion Never let the clay cup suddenly exhibit any magical abilities This warped cup remains just an ordinary warped cup at the end Hard Requirements Strict total duration 15 seconds 16:9 Landscape Strictly three consecutive clear shots Native synchronized Mandarin dialogue Precise lip-sync and gaze relationships Character identities, hairstyles, clothing, long sword, clay cup, and supporting character positions stable throughout Micro-expressions restrained and realistic Action nodes few and clear Clay pottery, tea, silk fabric, and hair physics natural Foreground, midground, background maintain real parallax and synchronized spatial ambient sound No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Multi-reference character identity consistency Clear multi-character visual hierarchy Limited but dramatically meaningful actions Stable camera continuity Lighting continuity Core clay cup prop continuity Precise audio-visual sync of dialogue, clay cup hitting table sound, pouring tea sound, fabric friction sound, sword sheath subtle sound, and environmental sound Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Office Drama Video Prompt
Seedance 2.0

Office Drama Video Prompt

Cinematic realistic texture, modern Chinese workplace drama. Centered on sharp but restrained social observation, colloquial language easily understood by ordinary people, senior screenwriter-style dialogue close to daily communication habits, and subtle, authentic character performances. Adopt: Arri Alexa film camera texture Stable and clear facial micro-details Slight film grain Realistic lighting formed by mixing office ceiling lights and natural light from outside the window Core Theme Directly recreate the core situation of the current meme "Take 3 days off, rest for 13" without any ancient style translation. What needs to be performed is not "teaching everyone how to combine holidays," nor the cliché "bad boss refuses leave - employee boldly slaps back." Dig one layer deeper into reality: Many people are clearly using their own vacation time, yet they have already developed a habit of proving themselves before speaking up: "I'm not lazy" Won't drag others down Work is arranged I am still responsible enough Even feeling guilty proactively at the end. The real twist isn't the senior sister winning an argument for the junior sister, but suddenly turning this matter, which everyone has made so serious, back into a normal small thing: Handover done, go rest. Character & Environment Anchors Strictly use @Image 1 and @Image 2 as facial identity anchors for the characters, while naturally adjusting clothing according to the modern workplace plot. All uploaded background and location references should first be silently reorganized into a unified credible modern space, including: Real architectural scale Office desks and chairs Glass reflections Walking colleagues Computer screens Elevator dynamics Main light direction from outside the window Air depth Environment remains vivid but must never actively create plot. Role Settings Role ID A | Project Lead Always the same woman from @Image 1: 27–32 year old East Asian female Oval fair face Dark almond eyes Black long hair half-up Tall and slender figure Identity in this scene: Steady project lead Modern clothing Ivory white shirt Dark grey slim trousers Black leather shoes Simple silver wristwatch Role ID B | Junior Employee Always the same woman from @Image 2: 22–26 year old East Asian female Round lively face Black braided hair Petite figure Identity in this scene: Junior employee Modern clothing Green knit top Loose dark trousers White sneakers Always holding the same filled leave application form. Minor Roles One department manager Two colleagues Exist only as minor witnesses. Segment Structure 0–5s | Wide shot gradually pushing in slightly Manager looks at the leave form, says half-jokingly and half-pressure: "Three days off? Rest thirteen? You really dare." Junior sister character immediately starts explaining: "I still have three days annual leave..." Manager continues: "If everyone takes leave like you, who does the work?" At this moment, the confidence the junior sister had prepared visibly collapses. Do not show anger, only present that hesitation familiar to many ordinary office workers: "Suddenly feeling like I did something wrong" 5–10s | Medium two-shot relationship lens + extremely short reaction close-ups Maintain: Same characters Same clothing Same leave form Completely consistent spatial relationships Junior sister slowly reaches out to take back the leave form, whispers: "Maybe... I won't ask for it." The senior sister character, who hasn't spoken all along, finally opens her mouth: "Wait." She doesn't argue with the manager first, but directly asks the junior sister: "Is the handover done?" Junior sister: "Done." Senior sister: "Did you leave emergency contacts?" Junior sister: "Yes." Senior sister takes the leave form, signs it very naturally, hands it back to her, and says only: "Then go rest." The entire action must be calm to the point of being ordinary. Let the audience feel the first contrast: Everyone else made this matter so serious, but she just treats it as a normal workflow. 10–15s | Close-up entering extreme close-up Manager finally frowns: "You approved it just like that?" Senior sister looks at him: "Otherwise what?" Complete pause for half a beat. Junior sister holds the leave form, still retaining some guilt, lowers voice and asks: "Will it look like I'm irresponsible?" Senior sister truly looks at her this time: "Responsibility means handing things over clearly." Pause for half a beat. No chicken soup, no slogans, use the most ordinary human words to land the final sentence: "Not taking a vacation, and feeling like you owe someone." Junior sister finally exhales the breath she held, puts the leave form in her bag. Manager is not forcibly slapped or suddenly admits fault, just momentarily speechless. Shallow depth of field background: One colleague silently closes the work group chat on phone Another colleague suppresses a light knowing smile Finally: No cheering No applause No victory music Junior sister walks to the elevator herself. Senior sister has naturally turned back to continue working. The whole event ultimately becomes something that was supposed to be very ordinary. Performance Principles Character performances must be realistic and restrained. Junior Sister Focus on expressing: Fully prepared at start Confidence crushed by one sentence from manager Instinctive guilt arises Wants to withdraw her normal need proactively Finally truly relaxes No anger, no crying, no short-drama style eye-bulging. Senior Sister Focus on expressing: Observing throughout first half Doesn't rush to fight for junior sister First confirms workflow Naturally signs after confirming handover complete Entire attitude like handling ordinary work No domineering CEO vibe, no "punishing evil" performance, no victory expression. Manager Maintain real workplace person state: Half joking Half pressuring Accustomed to this workplace habit Ultimately doesn't suddenly admit fault or get humiliated Hard Requirements Strict total duration 15 seconds 16:9 Landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Dialogue must sound like real Chinese people speaking daily Precise lip sync Precise gaze relationships Character faces stable throughout Hairstyle stable throughout Modern clothing stable throughout Leave form stable throughout Office layout stable throughout Spatial positions stable throughout Micro-performance realistic and restrained No subtitles generated No short-drama exaggerated eye-bulging No domineering CEO performance No forced satisfying slap-back Physics & Sound Requirements Paper, fabric, footsteps, elevator, and office environment physics effects natural. Key synchronization: Mandarin dialogue Leave form paper sound Fabric friction sound Footsteps Elevator announcement sound Office ambient noise Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, focus on strengthening: Character reference consistency Multi-person visual hierarchy Few but meaningful action nodes Camera continuity Light and shadow continuity Leave form prop continuity Dialogue and lip sync Paper sound synced with action Footstep sync Elevator announcement sync Office ambient noise naturally continuous Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Dark Oriental Dance Video Prompt
Seedance 2.0

Dark Oriental Dance Video Prompt

Subject & Character: A mysterious and beautiful young East Asian woman standing in a ruined ancient shrine surrounded by endless red spider lilies under a dark stormy sky. She wears an elegant black gothic traditional-inspired dress with red accents, long flowing sleeves, and dark fabric moving naturally with her body. Her expression is cold, melancholic, and hypnotic — a mixture of sadness, loneliness, and quiet confidence. Maintain the original character appearance, face, hairstyle, outfit design, and cinematic atmosphere. ⸻ Action & Choreography: 15-second intense cinematic dance performance. The woman performs a powerful fusion of dark contemporary dance, gothic choreography, and sharp hip-hop inspired movements. Her movements are elegant but explosive: * sudden shoulder hits * sharp arm waves * dramatic body isolations * fast hand gestures like a ritual dance * powerful spins * flowing sleeve movements * low crouching movements * sudden freezes matching the rhythm Her long sleeves and hair follow every movement with realistic physics. The dance feels like a lonely ghost performing a final ritual in a forgotten world. She moves from stillness into explosive motion, expressing grief, anger, and acceptance. ⸻ Camera Direction: Vertical cinematic video 9:16 Use dynamic movie-style camera language: 0-3 seconds * Start with a slow cinematic push-in from a wide shot. * Woman stands motionless in the middle of the spider lily field. * Wind moves her hair and dress. * Rain droplets fall. 3-6 seconds * Sudden beat drop. * Camera rapidly circles around her. * She begins sharp dance movements. * Fast shoulder hits and arm movements. * Red spider lilies shake violently around her. 6-10 seconds * Dynamic handheld camera following her movement. * Low-angle shots showing power and elegance. * Quick cinematic cuts: * close-up of her eyes * close-up of hands * flowing black fabric * footsteps stepping through wet ground 10-13 seconds * She performs a powerful spin. * Camera rotates with her. * Hair and sleeves create a circular motion. * Fog swirls around her like a supernatural force. 13-15 seconds * Music suddenly slows. * She stops moving. * Camera pulls far away. * She becomes a lonely silhouette surrounded by endless red flowers. * A single red spider lily petal falls in front of the lens. ⸻ Environment & Lighting: Dark abandoned Japanese-inspired shrine ruins. Heavy rain, wet stone ground, dense fog. Cold blue cinematic lighting mixed with deep crimson highlights from spider lilies. The atmosphere is: * beautiful * tragic * mysterious * supernatural * elegant horror The environment itself reacts to her dance: * flowers shake violently around her * fog swirls around her like a supernatural force

@Zidan 子丹
Seedance 2.0 Cinematic Optical Zoom Video Prompt
Seedance 2.0

Seedance 2.0 Cinematic Optical Zoom Video Prompt

[Global Settings] Ancient-style realistic cinematic shot, Eastern classical life narrative, Jiangnan ancient town after rain: bluestone steps, blue bricks and black tiles, wooden corridors, carved wooden doors, bamboo curtains, wet stone alleys. Soft diffused light under cloudy skies, low contrast, fusion of cold gray-green and warm wood tones, slight 35mm film grain, realistic skin, wood, stone, and fabric textures, cinematic shallow depth of field, 8K, 16:9. Female Lead A: Image 1 Female Lead B: Image 2 Strictly maintain character identity, spatial position, left-right relationship, direction of movement, weather, lighting, and color tone continuity throughout the video. [Core Cinematography Technique] The entire video uses "progressive optical zoom" as the sole core camera movement. The camera remains as fixed as possible, relying not on physical movement but on slow, continuous optical push-ins and pull-outs to change the characters' screen proportion and spatial relationships. Maintain real lens compression, depth of field changes, and optical characteristics; prohibit digital cropping. Foreground occlusion, shallow depth of field, and focus shifts assist the narrative, forming "discovery from afar -> eye contact across the alley -> spatial compression -> emotional confirmation." [0-4s] Medium shot start, 35mm, fixed camera, eye level. Female Lead A slowly descends along the bluestone steps to the alley entrance, stops, turns, and looks up, seeing Female Lead B under the distant corridor eaves. The shot begins with a wider environmental relationship composition, only slowly optically pushing in, gradually tightening to a medium shot of Female Lead A, with no camera movement. Town pedestrians pass horizontally through the foreground from left and right, creating natural blurred occlusions at close range, while Female Lead A remains clear; exposure, color temperature, and light/shadow remain stable during occlusion. The zoom continues smoothly and restrainedly, finally forming an eye contact between Female Lead A and Female Lead B across the alley. [4-9s] Continuing from the previous segment, the camera position remains completely unchanged. Female Lead B slowly enters from the right foreground, approaching the wooden corridor pillar, forming a natural foreground frame with the pillar; Female Lead A is deep in the left-middle alley. Slow continuous optical zoom, Female Lead A initially remains clear, then the shot gradually tightens, Female Lead B's foreground proportion increases, and Female Lead A recedes into the background with soft blur. Gradually entering the telephoto end, real space compression makes the depth of the ancient alley appear compressed; the actual distance between the two remains unchanged, but the visual distance is clearly shortened. Focus shifts smoothly from Female Lead A to Female Lead B, ending with Female Lead B's side profile clear and Female Lead A blurred. No lateral movement, panning, or orbiting; exposure and tone are continuous. [9-13s] Maintain fixed camera and telephoto relationship. Female Lead B stands by the wooden corridor pillar, slowly turning to look at Female Lead A. Perform only one extremely slow optical push-in, tightening from a two-person relationship composition to a medium close-up of Female Lead B. Retain a partial blurred outline of Female Lead A on the left side of the screen, forming a peeping-style foreground frame. Female Lead B becomes the main focus, looking at Female Lead A, pausing briefly before softly saying: "Long time no see." Showing a faint smile. Bamboo curtains are blown by the gentle post-rain breeze, water drops fall naturally from the eaves, and wet bluestone reflects soft sky light. The camera advances steadily, ending in close-range emotional confirmation. [Camera Control] The core must be "optical zoom creating narrative distance changes," rather than camera movement. Camera language completes sequentially: environment establishment -> discovery of Female Lead A -> slow tightening -> Female Lead B enters foreground -> telephoto space compression -> focus shift -> emotional confirmation. Zoom speed is slow and continuous, with real lens inertia; maintain natural character proportions, real depth of field, and stable exposure, clearly presenting the optical zoom feel without cheap digital enlargement. [Continuity and Negative Constraints] Strictly follow character cards, prohibit drift in appearance, hairstyle, or clothing; maintain consistency in spatial geographic relationships, left/right positions, movement directions, and light directions. Prohibit modern buildings, vehicles, road signs, modern objects, subtitles, watermarks; prohibit adding major characters, character duplication, limb abnormalities, or identity swaps. Prohibit lateral movement, orbiting, sudden panning, drone movement, strong handheld shake, digital zoom, digital cropping, perspective anomalies, focal length jumps, instant depth of field cuts, exposure flickering, color temperature drift, excessive fogging, excessive smoothing, AI plastic skin.

@灰度笔记
Cinematic Wuxia Night Scene
Seedance 2.0

Cinematic Wuxia Night Scene

Create a 30-second cinematic, ultra-realistic wuxia-style video set at night in an ancient Chinese village, with traditional wooden buildings, a stone-paved street, a small arched bridge, misty mountains in the background, and many glowing red lanterns hanging along the street. A beautiful young woman in an elegant flowing red traditional Chinese Hanfu walks calmly toward the camera, with long dark hair styled traditionally and a serious, confident expression. As she moves closer, the camera slowly pushes in and follows her naturally, capturing the lantern light, fabric movement, atmospheric mist, and realistic footsteps. Around the middle of the scene, she suddenly stops and confidently draws a glowing red magical sword, holding it horizontally in front of her while her expression becomes focused and powerful. The camera moves into a dramatic close-up of her face and sword, showing realistic skin texture, detailed hair, glowing reflections, and cinematic depth of field. Several mysterious black-clothed attackers appear around her, rushing toward her from different directions, creating a tense martial-arts atmosphere. She swiftly turns and performs powerful choreographed sword movements, blocking and striking the attackers with fast but believable movements while the glowing sword leaves subtle red light trails. The attackers are knocked down onto the stone street around her, while she remains standing confidently in the center with her sword raised, surrounded by red lanterns and light mist. End with a wide cinematic shot slowly pulling back to reveal the woman standing alone among the fallen attackers, ancient village buildings and mountains behind her, maintaining consistent character appearance, realistic motion, cinematic lighting, detailed textures, dramatic atmosphere, smooth camera movement, 16:9 aspect ratio, 30 seconds, no text, no watermark.

@Maha
Seedance 2.0 Mini Prompt for Xianxia Comedy Duel
Seedance 2.0

Seedance 2.0 Mini Prompt for Xianxia Comedy Duel

Why are you so busy every day, if you want to fight then fight prompt: Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Collide a truly solemn expert challenge with a meta-comedy of "pre-packaging Jianghu reputation." Absorb: Silent film style reaction rhythm British deadpan logic Hong Kong comedy quick setup and payoff Classic "three-beat progression" structure Adopt: Arri Alexa cinema camera texture Stable clear facial micro-details Fine film grain Natural volumetric light Core Comedy Line Keep only one comedy line immediately understandable on first viewing: An extremely confident enemy swordsman brings a Jianghu record keeper specifically to "objectively record" his upcoming legendary victory; result, before the real duel starts, the two women in image 1 and image 2 discover—the enemy has already paid in advance to decide how the ending will be written. Character Function Principles Record keeper always only plays a deadpan auxiliary role Elderly master only responsible for final kill-shot References and Environment Strictly use @image 1 and @image 2 as character identity anchors. All newly uploaded background and location reference images determine the same environmental DNA. Before formal composition, silently integrate mutually compatible: Real terrain Architectural language Material age Vegetation Water bodies Weather Mountain mist Main light direction Reflection relationships Atmospheric depth Real walkable routes for characters Re-plan into a unique, completely unified new space for this round. Background Principles The following elements in background remain continuously naturally vivid, but absolutely neutral narratively: Natural wind Water bodies Vegetation Cloud layers Distant ordinary disciples Spatial ambient sound Character Settings Character ID A | Sword Immortal Senior Sister Always the same @image 1 Sword Immortal Senior Sister: 25–30 year old East Asian female Tall slender figure Oval face Dark almond eyes Black hair half-tied, fixed with white jade hairpin Always wear same set of white embroidered silk Hanfu Silver waist seal Jade pendant White cloth boots Hold the only silver long sword Character ID B | Junior Sister Always the same @image 2 Junior Sister: 20–25 year old East Asian female Small stature Round lively face Black hair braided Always wear same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Hold the only dark steel sword Other Characters Enemy Swordsman Full of momentum Extremely confident Very concerned about his Jianghu reputation Jianghu Record Keeper Only one middle-aged record keeper Hand holds only brush and a plain paper scroll with no readable text Always deadpan, professional, seriously executing his "recording work" Elderly Master Always steady Only completes one deadpan kill-shot at the end Segment Structure 0–5s | Wide or Long Shot A momentum-filled enemy swordsman enters the open area naturally formed by this round's reference images, followed by the only middle-aged Jianghu record keeper. Record keeper holds only brush and a plain paper scroll with no readable text. Enemy draws sword, very solemnly announces: "Today I invite the gentleman to witness, lest someone loses and denies it." The same Junior Sister glances at the record keeper beside them, calmly evaluating: "Quite formal." The same white-robed sword immortal remains calm throughout. 5–10s | Medium or Cowboy Shot Maintain: Same characters Same clothing Same long sword Same record keeper Same paper scroll Completely consistent geographic space Real duel hasn't started, record keeper suddenly professionally slightly approaches enemy, whispering confirmation: "Young master, still record as 'win in ten moves'?" Whole venue absolute silence half-beat. Enemy's body freezes on spot, immediately lowers voice annoyed questioning: "Didn't we say write after fighting?" Record keeper deadpan answers: "Deposit paid for this ending." The same Junior Sister very slowly shifts gaze from record keeper to enemy's face, incredulously asking: "Ending already bought?" The same Sword Immortal Senior Sister says nothing, only extremely slightly raises one eyebrow, producing real interest for first time. Entire background runs naturally from start to finish, but completely doesn't participate in punchline. 10–15s | Close-up or Extreme Close-up The same white-robed sword immortal very seriously asks record keeper: "What if he loses?" The same record keeper answers with almost zero pause: "Add silver, can change to 'glorious defeat'." Enemy instantly furious: "I won't lose!" Lens focus shifts to the same elderly master naturally existing several steps behind both. Master maintains absolute deadpan throughout, only lightly saying: "Then record a line for him first: Before fighting, revise draft." The same record keeper professionally nods once, immediately raising brush preparing to continue recording. Enemy truly panics this time, shouting: "Don't record this line!" Record keeper pauses half-beat, looking at him seriously evaluating: "This line is also good." Extreme close-up: The same Junior Sister quickly turns face away, shoulders showing extremely slight trembling, desperately suppressing laughter The same Sword Immortal Senior Sister still maintains truly expert solemn expression, very politely gesturing to enemy to continue sparring: "Can we fight now?" Enemy first looks at record keeper, then at sword in his hand, finally at master behind, suddenly realizing what is truly precarious now is not his body, but his painstakingly managed Jianghu reputation. Precisely cut to black before he answers. Comedy Rhythm Principles Whole segment must fit clear "three-beat progression": First Beat Enemy solemnly brings record keeper on stage, like witnessing a legendary victory. Second Beat Record keeper professionally exposes: Win/loss copy already pre-paid decided. Third Beat Master deadpan kill-shot, record keeper prepares to truthfully record, enemy finally discovers real danger is his reputation. Performance Principles Enemy Swordsman Not clown performance Not intentionally funny Must seriously maintain his pomp and dignity Comedy sense can only come from him trying harder to keep reputation, more exposing pre-packaged result Record Keeper Must be extremely professional Deadpan Logic clear Completely doesn't think himself absurd His comedy sense comes from "excessive seriousness" Sword Immortal Senior Sister Calm throughout No mocking No stealing lines Only shows real interest in second half due to absurdity of situation Junior Sister Reactions must be natural No exaggerated laughing Focus on "suppressing laughter" Elderly Master Must be absolutely calm That line "Before fighting, revise draft" should sound like stating fact, not intentionally telling joke Hard Requirements Strict total duration 15 seconds 16:9 Landscape Three consecutive clear shots Native synchronized Mandarin dialogue Precise lip-sync Clear comedy pauses For Seedance 2.0 Mini strengthen multi-reference character identity continuity Character faces stable throughout Hairstyles stable throughout Clothing stable throughout Long sword stable throughout Record keeper props stable throughout Supporting character positions stable throughout Geographic space stable throughout Character movements simple and clear Silk fabric and hair physics realistic Foreground, midground, background maintain natural parallax and real spatial ambient sound No subtitles generated Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Xianxia Fight: Hook Blades & Camera Tricks
Seedance 2.0

Xianxia Fight: Hook Blades & Camera Tricks

What is locked is the sword, not her next step. Prompt: Cinematic realistic texture, pure ancient Chinese Xianxia hard-core combat aesthetics. Core concept: Camera participates in deceiving the viewer using angles, occlusions, and axis changes to reveal tactical shifts. Movement basis: Flexible body, stable feet, logical advance/retreat, diagonal evasion, continuous flow. Enemy 'Dual Hooks' are cinematic martial arts design. Reference & Environment: Use @Image 1 and @Image 2 as identity anchors. Recombine backgrounds into unified environmental DNA. Background remains alive but neutral (wind, water, mist move independently). Local reactions only when hit (dust, ripples, debris). Characters: ID A (Senior Sister): White silk Hanfu, silver straight sword. ID B (Junior Sister) & Master: Passive witnesses in background. Enemy: Dual-hook assassin, dark grey/black gear. Structure (15s total): 0-5s: Wide shot. 18mm high angle drops to eye level. Enemy charges. 24mm low side-shot. Hook sweeps lens. Senior evades minimally. 40mm over-shoulder. Enemy hooks sword spine, pulls outward while attacking from opposite side. Senior folds body narrowly. Occlusion cut via arms/sleeves. 50mm reverse angle reveals hooks crossed, locking sword. Pull forces Senior off balance. 5-10s: Medium shot. 35mm circular tracking. Continuous attack sequence (upward pull, low strike, reverse hands, hilt impact). Senior evades via minimal waist/step movements. 65mm close-up of hands: Mechanical lock formed. 18mm top-down view shows trapped triangle zone. Junior steps forward, Master stops her. Camera crosses 180-degree axis to 28mm reverse shot. Enemy twists hooks to disarm. Senior accelerates INTO the pull instead of resisting. 10-15s: Close-up. 35mm handheld follow. Senior uses hook traction as pivot point. Enemy closes gap with second hook. Occlusion cut via hook sweeping lens. 28mm reverse shot reveals Senior has switched sides, escaping lock via rotation. Hooks block each other briefly. 100-degree tight orbit. Real footsteps/rotation only. Final static 85mm extreme close-up. Sword stops one finger-width from enemy jaw. One hook reaches Senior shoulder half-second late. Other hook stuck on enemy centerline. Sound collapses to breathing and metal resonance. Master says: "Locked is the sword, not her next step." Junior exhales.

@Soran
Lost Wind Chime Anime Video Prompt
Seedance 2.0

Lost Wind Chime Anime Video Prompt

TITLE The Lost Wind Chime REFERENCE Use the uploaded storyboard board and character sheet as the main visual reference. Keep all character designs, environment details, wind chime design, kitten appearance, countryside lighting, and emotional story beats consistent with the provided references.

@Thea Vales
Seedance 2 Travel Video Prompt: Balcony Scene with Wind Interaction
Seedance 2.0

Seedance 2 Travel Video Prompt: Balcony Scene with Wind Interaction

Maintain the facial features, hairstyle, blue and white floral slip dress, body proportions, balcony, table items, and seascape environment consistent with the reference image. Do not change the face or clothing. A 10-second realistic travel snapshot video, as if casually filmed by a friend on a hotel balcony. At the start, a young Asian woman sits naturally on the balcony sofa, looking sideways quietly at the distant sea and sunset. The sea breeze gently blows her long hair and skirt hem. She blinks naturally, and her body has slight breathing movements. Around the 3rd second, a sudden stronger sea breeze comes from the side, blowing up a thin napkin on the table, sliding it along the table towards the balcony edge. The girl is momentarily stunned, looks down, sees it, and instinctively reaches out quickly to grab it. Around the 5th second, she almost misses catching it, leaning forward slightly, with her hair also blown messy by the wind. Finally, she successfully grabs the napkin, smiles down first, then leans back into the sofa with a hint of helpless expression. For the last 2 seconds, she presses the napkin on the table, uses one hand to smooth her wind-blown hair, then looks up at the distant sunset again, still smiling lightly at the corners of her mouth. Keep the entire sequence with a realistic handheld phone camera feel. Slight handheld shake, no orbiting, no fast zooms, only allow very slow and natural forward push-in. Sea sparkle, distant sailboats, curtains, and hair strands maintain natural movement. Emphasize realistic human motion and gravity inertia. Facial stability throughout, normal fingers, stable skirt structure, no deformation of the table or drinks. Avoid: Character suddenly standing up, exaggerated laughing, napkin flying too high, large body distortions, face drifting, face swapping, finger deformities, clothing changes, sudden disappearance of table items, strong cinematic camera moves.

@Adam也叫吉米
Luxury Watchmaking Commercial Video Prompt
Seedance 2.0

Luxury Watchmaking Commercial Video Prompt

Create a cinematic, ultra-realistic luxury watchmaking commercial. Show a skilled watchmaker in a dark premium workshop carefully assembling an intricate mechanical gold watch. Start with close-ups of tiny gears, screws and moving mechanisms, then show his hands precisely placing the delicate components with professional tools. Slowly reveal the complete watch being polished and placed on his wrist. End with an extreme macro shot of the finished watch and its moving mechanical gears. Dark elegant lighting, realistic metal reflections, shallow depth of field, smooth camera movement, detailed craftsmanship, premium luxury advertisement aesthetic, photorealistic 3D animation. No text, logos or watermark.

@Aynah
Futuristic Superhero Battle Sequence Prompt
Seedance 2.0

Futuristic Superhero Battle Sequence Prompt

Create a 31-second ultra-realistic cinematic action sequence set in a destroyed modern city, featuring a powerful female superhero in a sleek black futuristic armored suit with glowing red details, running through a city street as a massive explosion erupts behind her, then transition into a dark urban passage where she moves at high speed with dramatic camera tracking, powerful mechanical wings emerging from her armor as she prepares for battle, followed by intense close-up shots of her fighting a huge monstrous creature with glowing red eyes and massive strength, show fast aerial movements, powerful punches, kicks, sparks, smoke, flying debris and realistic impact effects, then capture her flying through the city with large black mechanical wings glowing with red energy before landing dramatically on the damaged road, maintain consistent character appearance, armor design, face, wings and creature throughout the entire video, with dark blue cinematic lighting, red highlights, realistic destruction, dynamic camera movement, dramatic slow motion moments, detailed textures, volumetric smoke, cinematic depth of field and high-end Hollywood-style visual effects, ending with the superhero standing firmly in the destroyed city as smoke and debris move around her.

@Maha
Seedance 2.5 High-Speed Boat Flip Video Prompt
Seedance 2.0

Seedance 2.5 High-Speed Boat Flip Video Prompt

Video Prompt 1 (0-10 seconds): High-Speed Pull + Giant Waves + Flip + High Launch DURATION: Part 1 of 2 (10 seconds) | ASPECT RATIO: 9:16 | STYLE: Photorealistic cinematic aerial action, 4K, 60fps, strong motion blur, full high-speed pace, no slow motion SUBJECT: A bright yellow and red inflatable tube raft, tethered by a tow rope to a fast white speedboat. Four adults in orange life jackets ride the raft, gripping the handles tightly, laughing and screaming with excitement. Crystal-clear turquoise tropical ocean. CAMERA: A cinematic drone shot at high altitude, looking almost straight down, then dropping lower and tracking the raft from behind at an angle. Fast, smooth movement with fast whip-tilts to follow the riders. One continuous shot, no cuts. LIGHTING: Bright midday tropical sunlight, sparkling reflections on the waves, vivid saturated colors, sun glare on the water spray. TIMELINE: 0-3s: From above, the speedboat roars forward, pulling the raft at extreme speed. Thick white wakes trail behind both. The riders laugh and grip the handles, hair whipping in the wind, and the raft skips over the water. 3-6s: Huge, fast-rolling ocean waves, several meters tall, rise ahead. The boat carves through them and the raft slams into the first giant wave, launching briefly into the air and crashing back down with massive spray. The riders cling on, screaming with joy. 6-8s: The boat cuts hard across a towering wave crest. The raft catches the peak at full speed and flips violently. 8-10s: The riders are catapulted extremely high into the air, tumbling and spinning, arms flailing. The camera tilts up sharply to track them against the bright sky. End the segment as the riders climb toward the top of their arc, high above the sea. SOUND: A roaring speedboat engine, rushing wind, crashing waves, heavy splashes, rope tension, and excited screams. Natural ambience only, no music. [Continuity Lock] The raft stays bright yellow and red and the same size, with the same four riders in orange life jackets, all keeping the same faces, hair, and outfits throughout. The boat stays white, with the same tow rope connection. The turquoise ocean and daylight stay consistent. There is exactly one raft, one boat, and four riders, with no duplicates and no extra people. The camera makes no cuts or scene changes. [Sound Lock] The engine and wave ambience run continuously and build with the speed. Each splash and impact syncs to the visual, and there are no silent gaps. [Physics Rules] Realistic gravity and water physics. The launch is caused by the raft hitting the wave crest and flipping, with no flying or anti-gravity. This is a playful water-sport ride with no injuries, no blood, and no distress. NEGATIVE: No cartoon look, no slow motion, no cuts, no duplicated riders or rafts, no distorted or extra limbs, no changed clothing or colors, no floating bodies, no unrealistic water

@Abkr Sadiq | AI
Medieval Woman Warrior Battle Prompt
Seedance 2.0

Medieval Woman Warrior Battle Prompt

Ultra-realistic cinematic medieval battle scene, a brave young woman warrior in an elegant flowing ivory medieval dress with black fitted sleeves, standing on an ancient stone courtyard while fighting a heavily armored knight wielding a large medieval mace. Dynamic combat pose, realistic steel armor reflections, detailed fabric movement, dramatic overhead camera angle, intense action, historical European castle setting, cinematic lighting, realistic skin and hair, atmospheric depth, subtle motion blur, highly detailed textures, epic fantasy atmosphere, photorealistic, HDR, 8K, professional film still, shallow depth of field, vertical 9:16 composition.

@AIwithMinal
Epic Ocean Staircase Future Vision Prompt
Seedance 2.0

Epic Ocean Staircase Future Vision Prompt

An enormous staircase emerges from the middle of the ocean and rises into the clouds. People gather in disbelief. A young explorer begins climbing. Each step reveals Earth further into the future. First step: futuristic cities. Next step: forests growing on skyscrapers. Next: oceans filled with floating civilizations. Higher: giant orbital rings surrounding Earth. Higher: cities drifting through the atmosphere. Higher: humanity traveling among stars. The climb becomes faster and more dangerous. Thousands follow behind. The staircase stretches beyond the clouds and into space. The explorer reaches the final visible step. Beyond it lies a future so vast and magnificent it cannot fully be understood. A brilliant light floods everything. The staircase disappears. Leaving only the ocean below. Epic science fiction adventure, continuous upward motion, escalating future visions, breathtaking scale, emotional wonder, photorealistic environments, cinematic camera movement, dynamic action, masterpiece visuals, 16:9.

@Alexandra Aisling
Xianxia Swordswomen Morale Drama
Seedance 2.0

Xianxia Swordswomen Morale Drama

Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature institutional pressure, restrained yet continuously tense emotional power, and veteran screenwriter-style dialogue revolving around the following themes: The demand to uniformly act like everything is fine Whether exhaustion can be acknowledged Whether honesty weakens a collective or makes it stronger Adopt Arri Alexa film camera texture, stable sharp facial micro-details, delicate film grain, natural volumetric lighting, and simple clear high-level character blocking. Strictly use @Image 1 and @Image 2 as character identity anchors. Silently reassemble all newly uploaded background and location reference images into a new unified environment DNA first: naturally blend compatible real terrain, ancient architectural language, spatial scale, weathered materials, vegetation, water bodies, wandering mountain mist, slowly moving clouds, reflections, main light direction, and atmospheric depth; the entire environment remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with a white jade hairpin Tall and slender figure Wearing the same set of white embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Holding a single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing the same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding a single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master A physician Several visibly exhausted disciples after a great battle An enemy envoy Segment Structure 0-5s | Wide or Long Shot Clearly establish the relationship between characters and environment. The master publicly orders: "Report injuries, uniform four words — No impediment, ready for battle." The surrounding disciples answer in unison as if accustomed: "No impediment, ready for battle." The same junior sister does not speak up. After a full pause of half a beat, she says under everyone's gaze: "This disciple has an impediment." In the first 3 seconds, immediately form a hook, making viewers mistakenly think she will publicly show weakness before the enemy envoy. 5-10s | Medium Shot or Cowboy Shot Maintain the same two women, same costumes, same swords, and completely consistent geographical space. The master clearly lowers his voice: "The enemy envoy is right here, do you have to show weakness?" The same junior sister does not retort, only calmly answers: "I can fight." After a full pause of half a beat, adds: "But pain is pain." In the shallow depth of field behind, the enemy envoy's corner of mouth shows a slight smile of watching the drama. Just when everyone thinks the senior sister will scold the junior sister, The same white-robed sword immortal walks to her side, standing exactly level with her, and only says: "I also have an impediment." The master suddenly turns his head: "Are you also being unruly?" Wind, water, mountain mist, vegetation, cloud shadows, fabrics, and distant figures in the background continue to change naturally but never intervene in the character conflict. 10-15s | Close-up or Extreme Close-up The same master asks with suppressed anger: "If everyone cries pain, what happens to morale?" The same senior sword immortal does not refute immediately, only answers: "Morale isn't about everyone saying they are fine." Leave a truly weighty full pause. She shifts her gaze to those disciples who are obviously exhausted but still stand straight, continuing: "It's that some say there is trouble — and others can bear it." As her words fall, the same physician offers no comment, quietly stepping forward with bandages. In the shallow depth of field behind, the enemy envoy's original smile slowly disappears because he sees not collapse, but a group allowing each other to acknowledge pain. The same junior sister softly asks the senior sister: "What about tomorrow?" Extreme close-up falls on the senior sister's calm and clear eyes, she answers: "Fight when we should fight." After a full pause of half a beat, delivers the final line: "Heal wounds tonight first." Do not arrange applause. Do not arrange the master suddenly admitting fault. Do not arrange the junior sister crying. Only let several disciples who have been holding on finally slowly relax their shoulders. Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, physician props, supporting role positions, and geographical space remain stable throughout Character micro-expressions must be restrained and realistic Action nodes few but clear Natural physics for silk fabric, hair, bandages, and weapons Real parallax and synchronized spatial ambient sound maintained across foreground, midground, and background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Clear visual hierarchy among multiple characters Limited but dramatically meaningful action design Stable camera continuity Light and shadow continuity Core prop continuity Precise audio-visual synchronization of dialogue, footsteps, fabric friction, bandage unfolding sounds, sword sheath rustles, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

@Soran
Lost Things Return Global Event Prompt
Seedance 2.0

Lost Things Return Global Event Prompt

Across Earth, something impossible begins happening. Everything that was ever lost starts coming back. A forgotten toy walks out of the ocean. Ancient ships emerge from glowing fog. Extinct animals appear on distant horizons. Millions of lost letters descend gently from the sky. People stop what they are doing. Crowds gather. Entire cities watch as impossible reunions unfold. A child sees a beloved pet running toward them. Long-lost treasures emerge from deserts. Ancient forests reappear where empty land once stood. The phenomenon spreads across the planet. More and more things return. The scale becomes enormous. The skies fill with lost inventions. Lost histories. Lost possibilities. Humanity watches together. A world reconnecting with everything it thought was gone forever. Majestic science fiction fantasy, emotional storytelling, massive global event, breathtaking visuals, wonder, hope, spectacular cinematography, dynamic movement, photorealistic environments, epic scale, masterpiece, 16:9.

@Alexandra Aisling

Some prompts are collected from creators on X. Copyright belongs to the original authors.