Kenerate AI

提示词库

AI 提示词库

汇集全球创作者的精选图像、视频与建站提示词。复制任意一条,替换主体或风格,即可用最新模型生成。

15,630 条提示词 · 每日更新 · 完全免费

共 726 条

Pixar-Style Chibi Character Prompt

Pixar-Style Chibi Character Prompt

Ultra-detailed 3D chibi-style character with a big head and expressive eyes, cute proportions, smooth stylized skin, friendly smile. The character is casually leaning against a small green off-road Jeep, holding a takeaway coffee cup. Cozy outdoor café courtyard setting with wooden tables, potted plants, warm string lights in the background. Soft golden-hour lighting, shallow depth of field, cinematic bokeh. High-quality Pixar-style 3D render, vibrant colors, clean textures, adorable yet realistic character design, professional character illustration, 8K render.

Cinematic Hamster Deadlift Video Prompt

Cinematic Hamster Deadlift Video Prompt

Ultra-realistic cinematic gym scene featuring a small tan-and-white hamster wearing a beige baseball cap, silver over-ear headphones, and a white lifting belt. Scene opens with the barbell resting fully on the ground on a worn wooden lifting platform. The hamster is in a proper deadlift stance — feet planted wide, paws gripping the bar, back straight, head slightly lifted forward. 0–4 seconds: Slow, dramatic buildup. The hamster struggles to initiate the lift — muscles tense, fur slightly trembling, paws tightening on the bar. Subtle body shake, controlled strain, deep focus. No camera shake. No text. No flashy effects. 4–8 seconds: The hamster successfully deadlifts the barbell in one smooth, powerful motion, lifting it from the floor to full standing lockout. Chest up, shoulders back, bar held firmly at hip level. The effort turns into quiet triumph. Cinematic low front angle throughout to exaggerate scale and power. Shallow depth of field with a modern gym environment softly blurred in the background. Cool neutral gym lighting with realistic reflections on metal plates and soft shadows on the floor. Style: Hyper-realistic, premium movie realism, high contrast, clean motion, no distortion, no surreal physics, no bar intersecting the body, no camera jumps, no visual noise. Emotional tone: determination → victory.

3D Anthropomorphic Bunny Character Prompt

3D Anthropomorphic Bunny Character Prompt

{ "subject": { "type": "anthropomorphic bunny", "species": "rabbit", "gender": "not specified", "age_representation": "childlike / cartoon-styled", "pose": "standing on hind legs with one leg lifted forward, one arm raised upward, the other arm slightly bent outward", "expression": "happy, joyful, open-mouthed smile", "emotion": "cheerful, playful" }, "head_and_face": { "head_shape": "round and fluffy", "fur_color": "pure white", "fur_texture": "very soft, dense, fluffy, fine strands visible", "eyes": { "size": "very large", "shape": "round", "color": "blue with darker outer ring", "pupils": "large black pupils", "eye_style": "glossy, reflective, cartoon-like" }, "nose": { "size": "small", "shape": "rounded", "color": "soft pink" }, "mouth": { "state": "open", "shape": "small rounded opening", "inner_color": "dark pink", "teeth": "not visible" }, "cheeks": { "shape": "puffy", "tint": "light pink blush" } }, "ears": { "count": 2, "position": "upright", "shape": "long and slightly curved", "outer_fur": "white and fluffy", "inner_ear_color": "light pink", "accessory": { "type": "small hair band", "color": "red", "placement": "wrapped around one ear" } }, "body": { "proportions": "chubby, small torso with oversized head", "fur_color": "white", "fur_texture": "plush, soft, evenly groomed" }, "clothing": { "outfit_type": "overalls", "material_appearance": "soft fabric with visible texture", "color": "{argument name="overalls color" default="yellow"}", "design": { "straps": 2, "buttons": { "count": 2, "shape": "round", "color": "pink", "decoration": "flower-shaped" } }, "fit": "loose and rounded around the belly" }, "limbs": { "arms": { "count": 2, "fur_color": "white", "pose": { "left_arm": "raised upward in a waving gesture", "right_arm": "slightly bent outward" }, "paws": { "shape": "small and rounded", "pads_color": "light pink" } }, "legs": { "count": 2, "pose": { "support_leg": "standing firmly on ground", "raised_leg": "lifted forward in playful motion" }, "feet": { "shape": "rounded", "pads_color": "light pink" } } }, "background": { "type": "solid color", "color": "{argument name="background color" default="coral / warm reddish-pink"}", "texture": "smooth, gradient-free" }, "lighting": { "type": "soft studio lighting", "direction": "even frontal lighting", "shadows": "soft and subtle beneath the feet", "highlights": "gentle highlights on fur and eyes" }, "render_style": { "style": "3D animated character", "realism_level": "stylized realism", "fur_detail": "high strand"

3D Chibi Cartoon Sticker Set Generation Prompt

3D Chibi Cartoon Sticker Set Generation Prompt

A cute 3D chibi-style cartoon sticker set, featuring the same character in multiple emotions and poses(using an uploaded face as a reference). Big expressive glossy eyes, soft rounded face, slightly oversized head, small body proportions. Wearing a {argument name="jacket color" default="red"} leather jacket over a white top. Each pose shows different expressions: surprised, sad, confused, happy, thinking, winking, peace sign, shrugging. Pixar/Disney-inspired 3D render, smooth plastic-like texture, soft lighting, pastel beige background. Sticker-style white outline around each character, clean and minimal aesthetic, high detail, ultra cute, emoji-like expressions, high resolution, studio quality.

Hyper-Realistic Military Squad Portrait

Hyper-Realistic Military Squad Portrait

A hyper-realistic, cinematic 9:16 portrait of a modern military squad lineup. In the middle stands, wearing tactical combat gear with a vest, headset, gloves, and a futuristic assault rifle. On the left: a rugged soldier with a beard and boonie hat, wearing heavy tactical armor. On the right: a mysterious masked operative with a skull-patterned mask and combat uniform. The three stand side by side as an elite special forces unit, set in a gritty warzone environment with sparks, smoke, and cinematic lighting. Ultra-detailed, realistic textures, game-poster style, 8K

Ultra-Realistic Cinematic Scene of Floating in Mid-Air

Ultra-Realistic Cinematic Scene of Floating in Mid-Air

Ultra realistic cinematic scene of my floating and falling in mid air above the clouds, dynamic upside down pose with legs bent and arms slightly raised, wearing black hoodie black pants black cap sunglasses and {argument name="shoe color" default="red"} sports shoes, dramatic sense of motion, two futuristic stealth fighter jets flying very close above and below the character with motion blur and heat trails, high altitude sky with soft clouds far below, daylight cinematic lighting, sharp focus on character, wide angle shot, epic scale, realistic physics, dramatic composition, 4k quality, no text, no logo, no watermark

High-End 3D Render of Segmented Object

High-End 3D Render of Segmented Object

Ultra-clean high-end 3D render of {argument name="object" default="OBJECT"}, designed with clearly segmented parts in bold, vibrant, high-contrast colors, each component using a different saturated pop color (electric blue, neon pink, bright yellow, mint green, cyan, purple, glossy white accents), smooth matte and semi-gloss plastic materials with subtle rubberized elements, rounded edges, playful industrial toy-like proportions, premium collectible-toy aesthetic, the object floating in mid-air with slightly separated components to emphasize individual parts, no motion blur, perfectly balanced composition, studio lighting with soft diffused key light and controlled rim light to enhance color separation, minimal clean shadows, smooth gradient background transitioning from deep blue to purple, ultra-polished Apple-level cleanliness, no textures, no scratches, no dirt, no realism noise, no muted tones, no desaturation, no monochrome dominance, perfect global illumination, ray-traced reflections, soft contact shadows, shallow depth while remaining razor sharp, cinematic framing, centered composition, minimalistic, modern, playful yet premium, rendered in ultra-high resolution with Octane or Redshift-style quality, Behance-feature-level output, no text, no logos, no branding, no extra elements, no people, no environment clutter, no watermark, no typography, aspect ratio 4:5.

Minimal Character Illustration Template

Minimal Character Illustration Template

Illustrate a minimal character of {argument name="character type" default="[CHARACTER TYPE]"} with simplified facial features (dots and lines only). Use flat colors, soft curves, and no textures. Neutral pose, centered, on a plain background. Cute, calm, and visually clean.

Cinematic 3D World Emergence from Object

Cinematic 3D World Emergence from Object

Cinematic 3D composition centered on a {argument name="object" default="[OBJECT]"}, frozen at the instant it releases something far bigger than itself. From within it, an entire {argument name="world style" default="[WORLD STYLE / THEME]"} reality unfolds, spilling outward into sweeping environments, towering forms, and dynamic motion that suggests this world was hidden there all along. The object doesn’t just contain the world — it becomes part of it, with its shapes transforming into terrain, architecture, and symbolic landmarks. Small figures, machines, or creatures navigate the scene, adding life, scale, and narrative. The moment balances between dream and physics, where visual logic holds even as reality stretches. The scene is charged with [ATMOSPHERE: glow, fog, particles, smoke, energy], amplifying the sense of rupture and emergence. A subtle hint of the real world remains visible around the edges, anchoring the spectacle in realism. Hyper-detailed textures, dramatic lighting, cinematic depth, ultra-realistic, 8K, concept art finish.

Pixar-style 3D character of a cheerful girl in yellow

Pixar-style 3D character of a cheerful girl in yellow

A high-quality 3D cartoon-style character of a cheerful young girl with expressive oversized eyes and soft facial features, rendered in a Pixar/Disney-inspired aesthetic. She has long, wavy blonde hair with detailed strands, wearing round oversized glasses and a cozy yellow-and-white outfit. The character is dressed in a yellow hoodie layered with a textured jacket, white cargo pants, and chunky sneakers Accessories include a beanie hat and playful glasses matching the warm color palette.The pose is energetic and expressive-either mid-jump with arms raised in excitement or standing confidently with crossed arms and a surprised, curious expression. Clean monochrome {argument name="background color" default="yellow"} background, soft studio lighting, smooth clay-like textures, ultra-detailed clothing fabric, vibrant colors, joyful mood, cinematic depth of field, 4K resolution, modern stylized 3D illustration.

Stylized 3D Animated Female Photographer Character (Pixar Style)

Stylized 3D Animated Female Photographer Character (Pixar Style)

Using the uploaded face image as the exact facial reference, create a stylized 3D animated female photographer character, Pixar–Disney style, soft cinematic lighting. A young woman with short curly brown hair, big expressive eyes, round glasses, and a calm confident expression. She is standing with arms crossed, a vintage analog camera hanging around her neck. Wearing a cream button-up shirt with rolled sleeves and high-waisted olive green trousers. The background is a cozy vintage photography studio filled with old cameras, film rolls, photo prints pinned on the wall, wooden tables, and warm desk lamps. Retro aesthetic, nostalgic mood, warm tones, shallow depth of field, ultra-detailed textures, soft shadows, highly polished 3D render, studio quality, cinematic composition, 4k, portrait orientation.

LEGO Mountain Flood Rescue Scene Prompt

LEGO Mountain Flood Rescue Scene Prompt

LEGO mountain flood rescue scene, torrential rain causing river overflow in a LEGO mountain village, rescue boats and ropes used by LEGO firefighters, houses perched on slopes surrounded by muddy floodwater, misty mountains in background, dramatic cinematic lighting, intense LEGO disaster realism --ar 3:4

NES BG Dot Art Conversion Prompt

NES BG Dot Art Conversion Prompt

[NES Final Specification/Complete Version: BG-Only Algorithm Execution Type Dot Art Conversion Prompt] Convert this image into BG dot art specifications for the Family Computer (NES) hardware, strictly executing the following mathematical and logical steps, without limiting the subject matter. The purpose of this prompt is to satisfy the constraints required for BG to function on actual NES hardware. Aesthetic-only NES-style expression is prohibited. Use only the BG layer; sprites are strictly prohibited. ──────────────────────── [Prerequisites (NES BG Implementation Rules)] ──────────────────────── - Output Resolution: 256 × 240 pixels - Layer Used: NES BG only - Sprite usage prohibited - Transparency processing is not performed - Index 0 of each palette is treated as the NES universal background color - Index 0 is common to all palettes - The color with the largest coverage area on the entire screen is assigned as the universal background color - Color number 0 can also be used as a normal drawing color ──────────────────────── [Step 1: Geometric Image Processing (Protagonist Priority, No Deformation Cropping)] ──────────────────────── 1. Set the conversion size to 256 × 240 pixels 2. Always maintain the aspect ratio of the original image - Scale up or down until the shorter side fits the conversion size - Stretching the image is strictly prohibited 3. Automatically detect the protagonist (person, animal, building, etc.) in the image, and adjust the crop position so that the protagonist is maximally contained within the frame 4. If the protagonist cannot be detected, crop based on the center of the screen ──────────────────────── [Step 2: Tile Decomposition and Attribute Block Definition (NES Compliant)] ──────────────────────── 1. Divide the image into 8×8 pixel tiles 2. Treat 2×2 tiles (16×16 pixels) as 1 attribute block 3. Subsequent palette constraints and color constraints must be applied per attribute block ──────────────────────── [Step 3: Attribute Block Unit Palette Clustering (Maximum 4)] ──────────────────────── 1. Analyze the color distribution within each 16×16 attribute block 2. Cluster all attribute blocks by color distribution similarity, classifying them into a maximum of 4 groups 3. If the hue (blue, green, etc.) is clearly different from other areas, treat it as an independent group whenever possible 4. However, the NES BG sub-palettes are limited to a maximum of 4. Prioritize the protagonist area, and areas of low importance may be integrated into similar colors ──────────────────────── [Step 4: NES BG Palette Generation (4 colors × 4 sets)] ──────────────────────── 1. Index 0 (Universal Background Color) - Calculate the color with the largest coverage area on the entire screen, and assign it to Index 0, common to all palettes 2. Index 1–3 (Unique Colors) - For each sub-palette, select 3 colors that represent the 'light part,' 'mid-tone,' and 'dark part' of that attribute group - Colors extremely close in hue or brightness to Index 0 are prohibited ──────────────────────── [NES Color Palette Constraints (Hardware Compliant, NTSC)] ──────────────────────── - Available colors are strictly limited to the 54 NES hardware-compliant NTSC palette colors listed below - Palette generation, color selection, and quantization must always be performed from this 54-color set - Generation of new colors, RGB interpolation, or use of continuous values is prohibited - The following color set contains exactly 54 colors NES NTSC usable palette (54 colors, hex RGB) 000000,1D2B53,7E2553,#008751,AB5236,5F574F, C2C3C7,FFF1E8,FF004D,FFA300,FFEC27,00E436, 29ADFF,83769C,FF77A8,FFCCAA,291814,111D35, 422136,125359,742F29,49333B,A28879,F3EF7D, BE2633,E06F8B,E0A872,B2DCEF,4F6781,8E478C, A3CE27,44891A,2A4F3E,6D758D,9D9D9D,FFFFFF, 4B692F,6A6A6A,8F563B,C2C3C7,DF7126,D95763, D77BBA,FBF236,99E550,6ABE30,37946E,5FCDE4, CBDBFC,ADB5BD,EEC39A,696A6A ──────────────────────── [Step 5: CHR Pattern Compression (BG 256 Tile Limit)] ──────────────────────── 1. Calculate the number of unique 8×8 tile patterns used across the entire image 2. Limit the number of unique tiles to not exceed 256 types 3. For large areas like backgrounds, sky, or walls, repeatedly use completely identical dot patterns to minimize the number of tile types 4. Tiles with slight differences may be integrated using the following methods: - Readjustment of dither placement - Replacement of intermediate colors - Requantization within the attribute block ──────────────────────── [Step 6: Dithering (NES 4-Color Constraint Support)] ──────────────────────── 1. Use only the 4 assigned colors within each attribute block 2. To express pseudo-gradation, apply the following dither

Anime Character to 3DCG Figure Prompt

Anime Character to 3DCG Figure Prompt

Take the character image from the anime's official website and give it to Nano Banana Pro. Instruct it to "Generate an image of a 3DCG woman wearing the hair and clothes from the anime drawing."

Structured Figure/Diorama Generation Prompt for Nano Banana Pro

Structured Figure/Diorama Generation Prompt for Nano Banana Pro

■ COMPOSITION_MODE: Composition and Angle Faithful Framing: Maintains the zoom ratio and composition of the original illustration 'as is'. Full-Body: Even if the original image is only upper body, it completes the feet to render a 'full-body figure'. High-Angle View: Forcibly switches to a 45-degree high-angle 'overhead (bird's-eye) view'. ■ ENVIRONMENT_TYPE: Background Construction Auto: AI analyzes the original image and automatically selects 'Diorama' if there is a detailed background, or 'Studio Background' if it is simple. Force Diorama: Even if the original image has a white background, it forcibly constructs an elaborate miniature set (cityscape, nature, interior, etc.). Force Studio: Eliminates any background and replaces it with a clean photographic backdrop or acrylic sheet. ■ ASPECT_RATIO: Screen Ratio Inherit: Same ratio as the original image. Square: 1:1. For SNS posts or icon-style compositions. Portrait: 9:16. For smartphone wallpapers or dynamically showing standing figures. Landscape: 16:9. For showcasing wide diorama sets. ■ DISPLAY_BASE: Base Selection Simple Round: Transparent or opaque circular plastic base. Results in the most common figure appearance. Decorative: Custom base with decorations matching the character's theme (rubble, magic circles, luxurious designs, etc.). Diorama Floor: Eliminates the concept of a base, placing the figure directly on the diorama ground. None: Excludes both the base and ground details, resulting in the simplest self-standing state. ■ DENSITY: Information Density Standard: A clean, organized finish, like a catalog photo. High: Adds a large number of small objects (model grass, rubble, miniature furniture, etc.) within the diorama to maximize information density. ■ FIGURE_MATERIAL: Figure Material Texture Standard PVC: Standard plastic feel of commercial figures. Softly diffuses light. Premium Resin: Detailed molding and a high-grade resin feel with slight transparency. Texture like a garage kit. Glossy Plastic: A texture with strong reflections, like a glossy painted finish. ■ LIGHTING_STYLE: Lighting Natural: Soft natural light, like being photographed by a window. Everyday atmosphere. Bright Studio: Advertising photo style with multiple lights, minimal shadows, and clear details. Cinematic: Strong contrast and shadows to create a profound atmosphere, like a scene from a story.

Hybrid Humanoid-Horse Portrait (Ronaldo/Messi inspired)

Hybrid Humanoid-Horse Portrait (Ronaldo/Messi inspired)

{ "image_type": "Photorealistic digital portrait", "resolution_target": "8K ultra-high resolution", "aspect_ratio": "2:3 (vertical)", "subject": { "form": "Hybrid humanoid–horse figure", "composition": "Upper torso and head visible", "pose": "Three-quarter profile facing right", "expression": "Neutral to intense, calm, focused gaze" }, "head_and_face": { "face_structure": "Human male facial anatomy", "skin_texture": "Highly detailed, rough, weathered skin with visible pores, fine wrinkles, and natural uneven texture", "skin_tone": "Medium brown with warm undertones", "facial_hair": { "beard": "Short, trimmed beard", "mustache": "Connected to beard, neatly kept", "density": "Medium density facial hair" }, "eyes": { "shape": "Almond-shaped", "color": "Dark brown", "gaze_direction": "Looking slightly forward and to the right", "detail": "Sharp catchlight, realistic moisture and depth" }, "eyebrows": { "thickness": "Medium to thick", "shape": "Natural, slightly arched" }, "nose": { "shape": "Straight bridge, realistic proportions", "texture": "Visible skin pores and highlights" }, "lips": { "shape": "Medium thickness", "expression": "Closed, relaxed", "texture": "Natural matte texture" } }, "hair_and_mane": { "head_hair": { "style": "Short, slightly tousled", "direction": "Swept backward and upward", "color": "Dark brown to near black" }, "mane": { "type": "Horse mane", "texture": "Coarse, thick strands", "color": "Dark brown to black", "placement": "Flows backward along the neck" } }, "horse_features": { "ears": { "type": "Horse ears", "position": "Upright, slightly angled back", "texture": "Short fur with realistic skin folds" }, "neck_and_torso": { "build": "Muscular and powerful", "definition": "Strong muscle striations visible", "skin_texture": "Horse skin with short, fine fur", "color": "Deep dark brown" } }, "lighting": { "style": "Soft cinematic lighting", "direction": "Primary light from front-left", "contrast": "Moderate contrast with smooth shadow falloff", "highlights": "Subtle highlights on forehead, cheekbones, nose, and neck muscles" }, "background": { "type": "Studio backdrop", "color": "{argument name="background color" default="Warm beige to light tan gradient"}", "texture": "Smooth, slightly grainy", "depth": "Shallow depth of field, fully blurred" }, "camera_and_focus": { "camera_angle": "Eye-level", "framing": "Close-up portrait", "focus": "Sharp focus on face and eyes", "depth_of_field": "Shallow, background fully out of focus" }, "color_palette": { "dominant_colors": [ "Dark brown", "Warm beige"} ] }

Object-Based World: Reality Unfolding from a Frozen Object

Object-Based World: Reality Unfolding from a Frozen Object

Cinematic 3D composition centered on a {argument name="object" default="[OBJECT]"}, frozen at the instant it releases something far bigger than itself. From within it, an entire {argument name="world style" default="[WORLD STYLE / THEME]"} reality unfolds, spilling outward into sweeping environments, towering forms, and dynamic motion that suggests this world was hidden there all along. The object doesn’t just contain the world — it becomes part of it, with its shapes transforming into terrain, architecture, and symbolic landmarks. Small figures, machines, or creatures navigate the scene, adding life, scale, and narrative. The moment balances between dream and physics, where visual logic holds even as reality stretches. The scene is charged with [ATMOSPHERE: glow, fog, particles, smoke, energy], amplifying the sense of rupture and emergence. A subtle hint of the real world remains visible around the edges, anchoring the spectacle in realism. Hyper-detailed textures, dramatic lighting, cinematic depth, ultra-realistic, 8K, concept art finish.

3D Render of Boy and Furry Monster on Scooter

3D Render of Boy and Furry Monster on Scooter

A high-quality 3D render of a cute young boy riding an orange electric scooter next to a small, round, furry blue monster. Both characters have shocked expressions with wide eyes and open mouths. The boy is wearing a highly textured, fuzzy teal sweater with a white patch that reads "noo" in red text, along with brown patterned pants and white sneakers. Clean teal studio background, soft lighting.

Dark Fantasy Winter Creature Emerging from a Blizzard

Dark Fantasy Winter Creature Emerging from a Blizzard

A towering winter creature emerges from a blizzard shrouded forest, antler like ice horns branching from its skull, fur crusted with frost and drifting snow. Glowing pale light blue eyes cut through the whiteout. Breath crystallizes midair. Cinematic wide shot, low angle, heavy snowfall, cold blue-grey palette, ultra detailed texture, dramatic rim light, dark fantasy realism.

Hyper-Real Macro Studio Shot of a LEGO Technic Kitbash

Hyper-Real Macro Studio Shot of a LEGO Technic Kitbash

Nikola Tesla -> System Instruction: Edit {argument name="subject" default="Nikola Tesla"} into a hyper-real macro studio product shot of a LEGO Technic-style kitbash doing a clever pose 1) Zone Mapping: A: Head/front built from curved slopes; eyes/headlights = transparent studs/lenses. B: Body built from Technic beams and panels; pattern lines become color-blocked parts and connector geometry. C: Extremities use axles, gears, shock absorbers, and linkages. 2) Mechanism Logic: Expose gear trains and differentials that plausibly drive motion. If creature: crank mechanism in torso. If car: visible gearbox + suspension. 3) Photo Rules: Studio grey seamless, shallow DOF, realistic plastic micro-scratches. Absolutely no text, no box art, no instructions visible. 1:1, 8k.

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